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Adding music to mod? - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: Adding music to mod? (/Thread-Adding-music-to-mod.html) |
Adding music to mod? - cervantes - 07-26-2011 Anyone know if it's possible in gameservers? or know how to add music to the mod? RE: Adding music to mod? - OrangePL - 07-26-2011 you cant add custom music yet RE: Adding music to mod? - cervantes - 07-26-2011 (07-26-2011, 22:49)OrangePL Wrote: you cant add custom music yet alright
RE: Adding music to mod? - Nekochan - 07-27-2011 why? zmb_music.csv file... maybe try to add .. RE: Adding music to mod? - Robyrq - 07-27-2011 You can always add Sympathy for the Devil by the rolling stones. It`s that easter egg in nuketown, that starts playing you shoot all heads of the manequins in record time. I think the soundname was called: mus_sympathy_for_the_devil RE: Adding music to mod? - crAyon - 07-28-2011 add_sound( "end_of_round", "mus_zmb_round_over" ); add_sound( "end_of_game", "mus_zmb_game_over" ); add_sound( "chalk_one_up", "mus_zmb_chalk" ); self playloopsound ("mus_fire_sale"); init_music_states() { level.music_override = false; level.music_round_override = false; level.old_music_state = undefined; level.zmb_music_states = []; level.zmb_music_states["round_start"] = spawnStruct(); level.zmb_music_states["round_start"].music = "mus_zombie_round_start"; level.zmb_music_states["round_start"].is_alias = true; level.zmb_music_states["round_start"].override = true; level.zmb_music_states["round_start"].round_override = true; level.zmb_music_states["round_start"].musicstate = "WAVE"; level.zmb_music_states["round_end"] = spawnStruct(); level.zmb_music_states["round_end"].music = "mus_zombie_round_over"; level.zmb_music_states["round_end"].is_alias = true; level.zmb_music_states["round_end"].override = true; level.zmb_music_states["round_end"].round_override = true; level.zmb_music_states["round_end"].musicstate = "SILENCE"; level.zmb_music_states["wave_loop"] = spawnStruct(); level.zmb_music_states["wave_loop"].music = "WAVE"; level.zmb_music_states["wave_loop"].is_alias = false; level.zmb_music_states["wave_loop"].override = true; level.zmb_music_states["game_over"] = spawnStruct(); level.zmb_music_states["game_over"].music = "mus_zombie_game_over"; level.zmb_music_states["game_over"].is_alias = true; level.zmb_music_states["game_over"].override = false; level.zmb_music_states["game_over"].musicstate = "SILENCE"; level.zmb_music_states["dog_start"] = spawnStruct(); level.zmb_music_states["dog_start"].music = "mus_zombie_dog_start"; level.zmb_music_states["dog_start"].is_alias = true; level.zmb_music_states["dog_start"].override = true; level.zmb_music_states["dog_end"] = spawnStruct(); level.zmb_music_states["dog_end"].music = "mus_zombie_dog_end"; level.zmb_music_states["dog_end"].is_alias = true; level.zmb_music_states["dog_end"].override = true; level.zmb_music_states["egg"] = spawnStruct(); level.zmb_music_states["egg"].music = "EGG"; level.zmb_music_states["egg"].is_alias = false; level.zmb_music_states["egg"].override = false; level.zmb_music_states["egg_safe"] = spawnStruct(); level.zmb_music_states["egg_safe"].music = "EGG_SAFE"; level.zmb_music_states["egg_safe"].is_alias = false; level.zmb_music_states["egg_safe"].override = false; } Just some raw data from zombiemode audio.. might help RE: Adding music to mod? - mac1981 - 09-19-2011 (07-28-2011, 05:04)deadcrayon Wrote: add_sound( "end_of_round", "mus_zmb_round_over" ); And for noobs how could i enter the right code in my mod to get music running?? And where must i enter the code? RE: Adding music to mod? - prisma - 09-21-2011 Want to know it too! |