ItsMods
[Release] Explosive Barrels - Printable Version

+- ItsMods (https://www.itsmods.com)
+-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html)
+--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html)
+--- Thread: [Release] Explosive Barrels (/Thread-Release-Explosive-Barrels.html)



Explosive Barrels - Yamato - 07-20-2011

Hello

Something I havent seen before anywhere, explodable barrels, such as quarry ones:

Code:
Barrel = spawn( "script_model", position ); Barrel.angles = (0,0,0); Barrel setModel( "com_barrel_benzin" ); BarrelS = spawn( "script_model", position ); BarrelS CloneBrushmodelToScriptmodel( level.airDropCrateCollision ); BarrelS.angles = (90,0,0); Barrel thread maps\mp\_explosive_barrels::explodable_barrel_think();

Some other info:

Sound: explo_metal_rand
Item: barrel_mp
Health: 150
Max Broken Pieces: 25
FXs:
level.breakables_fx["oilspill"]["burn"] = loadfx ("props/barrel_fire");
level.breakables_fx["oilspill"]["spark"] = loadfx("impacts/small_metalhit_1");
level.breakables_fx["barrel"]["explode"] = loadfx ("props/barrelExp");
level.breakables_fx["barrel"]["burn_start"] = loadfx ("props/barrel_ignite");
level.breakables_fx["barrel"]["burn"] = loadfx ("props/barrel_fire_top");
minDamage: 1
maxDamage: 250
blastRadius: 250