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[Release] Explosive Barrels - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: [Release] Explosive Barrels (/Thread-Release-Explosive-Barrels.html) |
Explosive Barrels - Yamato - 07-20-2011 Hello Something I havent seen before anywhere, explodable barrels, such as quarry ones: Code: Barrel = spawn( "script_model", position );
Barrel.angles = (0,0,0);
Barrel setModel( "com_barrel_benzin" );
BarrelS = spawn( "script_model", position );
BarrelS CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
BarrelS.angles = (90,0,0);
Barrel thread maps\mp\_explosive_barrels::explodable_barrel_think();Some other info: Sound: explo_metal_rand Item: barrel_mp Health: 150 Max Broken Pieces: 25 FXs: level.breakables_fx["oilspill"]["burn"] = loadfx ("props/barrel_fire"); level.breakables_fx["oilspill"]["spark"] = loadfx("impacts/small_metalhit_1"); level.breakables_fx["barrel"]["explode"] = loadfx ("props/barrelExp"); level.breakables_fx["barrel"]["burn_start"] = loadfx ("props/barrel_ignite"); level.breakables_fx["barrel"]["burn"] = loadfx ("props/barrel_fire_top"); minDamage: 1 maxDamage: 250 blastRadius: 250 |