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[Release] PoW Zombie Mod (BUGGY) - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: [Release] PoW Zombie Mod (BUGGY) (/Thread-Release-PoW-Zombie-Mod-BUGGY.html) |
PoW Zombie Mod (BUGGY) - Justinpk - 07-19-2011 this isn't to be confused with lemons zombie mod that we are running Umm releasing my edit of the ItsZombieMod due to me being unable to fix the bugs (Will be listing some of the problems I have). I am not a scripter (sure I can read and understand most of it) so I cant do anything big with it, Im normally a mapper but I wanted to give it a go and improve the mod but was unable to fix the glitches and gave up. Problems: Limbs are unlimited (supposed to only have 3 but when you throw one it automatically regenerates) Limbs do not dissapear after a certain ammount of time causing the server to crash after there is to many models on the ground Democlient is Picked at the beginning of the round sometimes causing people to be unable to play until there is a round restart when someone leaves another zombie isn't picked so then its stuck with no zombies Health for hunters regens (its set like that so that limbs are not insanely overpowered, turn it off when someone figures out how to make limbs limited) This does play fine on the server until to many limbs are thrown but other then that it is good. If you use this please give credits to the creators of the ItsZombieMod aswell me and the PoW clan (powgamers.com) <3. Please post to let me know if your using it .Download is attached Enjoy! (May attach pictures at a later time) RE: PoW Zombie Mod (BUGGY) - Xeonic - 07-29-2011 List the known bugs plz RE: PoW Zombie Mod (BUGGY) - some_kid - 07-29-2011 (07-29-2011, 10:48)Xeonic Wrote: List the known bugs plz (07-19-2011, 05:46)Justinpk Wrote: Problems: RE: PoW Zombie Mod (BUGGY) - Xeonic - 07-30-2011 (07-29-2011, 20:27)some_kid Wrote:For democlient problem, leave one slot for the game always, then when they come in, kick one bot out ( u know how to use if statement right? )(07-29-2011, 10:48)Xeonic Wrote: List the known bugs plz When someone leave...You can use if axis = 0 then blablabla Health regen...Its not a problem, zombies need more health, i suggest to add 2 hp when they died... |