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Help self waittill("KILL"); - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: Help self waittill("KILL"); (/Thread-Help-self-waittill-KILL.html) |
self waittill("KILL"); - Puffiamo - 07-19-2011 In mw2 there was this self waittill("killed_enemy"); but in bo this doesnt work, someone know the notify when you kill a enemy? RE: self waittill("KILL"); - Lemon - 07-19-2011 You can put a eAttacker notify("lemonized") under codecallbackplayerkilled in _callbacksetup.gsc. RE: self waittill("KILL"); - AZUMIKKEL - 07-19-2011 self waittill("killed_player"); RE: self waittill("KILL"); - Lemon - 07-19-2011 (07-19-2011, 01:25)AZUMIKKEL Wrote: self waittill("killed_player"); Yeah, that's better. RE: self waittill("KILL"); - Phl3x_ - 07-19-2011 (07-19-2011, 01:25)AZUMIKKEL Wrote: self waittill("killed_player"); Doesn't that get notified when the player dies, not when they kill an enemy? Lemon's way is good, "eAttacker notify("killed_enemy", self);" I just added the 'self' so that you know who the attacker actually killed. RE: self waittill("KILL"); - koil - 07-19-2011 self waittill("killed_player"); if eattacker == self etc etc RE: self waittill("KILL"); - Tomsen1410 - 07-19-2011 (07-19-2011, 08:30)Phl3x_ Wrote:(07-19-2011, 01:25)AZUMIKKEL Wrote: self waittill("killed_player"); Yes, i think ur true |