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killmessage for team - Printable Version

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+--- Thread: killmessage for team (/Thread-killmessage-for-team.html)

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killmessage for team - Xzite - 07-17-2011

I tried to make a killmessage for 1 team:

Code:
doKillMessage { self endon("disconnect"); if (self [[level.axis]]();) { self iprintln("You killed a ^1Traitor") } else { self iprintln("You killed a ^2Innocent") } }
but it actually dont works (i knew it! Tongue)

so i want to ask: How to make it right?


RE: killmessage for team - Pozzuh - 07-17-2011

if(self.team == "axis")


RE: killmessage for team - Nukem - 07-17-2011

Code:
if(self.team == "axis")

EDIT: @Pozzuh beat me Fuu


RE: killmessage for team - Xzite - 07-17-2011

oops, forgot something -> its when the player is killed

that before it search what team it is


RE: killmessage for team - Tomsen1410 - 07-17-2011

So u ant a message when u were killed or when u killed someone?


RE: killmessage for team - Xzite - 07-17-2011

when u killed someone


RE: killmessage for team - Phl3x_ - 07-17-2011

In maps/mp/gametypes/_globallogic_player.gsc script, you can edit the 'Callback_PlayerKilled' function. A few lines into the function, insert something like this:

PHP Code:
if(isDefined(attacker)) { attacker thread doKillMessage(); }

And put the function you made into the same script file:

PHP Code:
doKillMessage() { self endon("disconnect"); if (self.team == "axis") { self iprintln("You killed a ^1Traitor") } else { self iprintln("You killed a ^2Innocent") } }

This should work Smile


RE: killmessage for team - Xzite - 07-17-2011

nope it dont works -> syntax error


RE: killmessage for team - Pozzuh - 07-17-2011

Code:
doKillMessage() { self endon("disconnect"); if (self.team == "axis") { self iprintln("You killed a ^1Traitor"); } else { self iprintln("You killed a ^2Innocent"); } }



RE: killmessage for team - Phl3x_ - 07-18-2011

Oops, sorry, I just copy-pasted your code from above, Pozzuh's got it