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Help Smoke Damage / MiniMap Dots Removal. - Printable Version

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Smoke Damage / MiniMap Dots Removal. - koil - 07-03-2011

I'm still stuck on these if anyone can help?


Ive tried using a single player smoke, though getting the sounds right will take longer then i want, is there a way to use a modified mp smoke? i tried altering it but it just uses the normal mp smoke..



as for red dots on the minimap, is there a way to do this with out removing the actual map? anyone know of dvars i could whitelist or something?



cheers.


RE: Smoke Damage / MiniMap Dots Removal. - rotceh_dnih - 07-03-2011

i remember doing the red-dots awhile ago just not sure what it was i did i'll try to find it
as for the smoke what are you trying to do with it ?


RE: Smoke Damage / MiniMap Dots Removal. - koil - 07-03-2011

just make it do no damage.. I have wall bang code working perfect which stops over wall tags from smokes to, though smoke explosions i want to get rid of.


RE: Smoke Damage / MiniMap Dots Removal. - iAegle - 07-03-2011

Code:
if( sWeapon == "willy_pete_mp" ) iDamage = 0;

?


RE: Smoke Damage / MiniMap Dots Removal. - koil - 07-03-2011

does it actually stop the stun impact as well though? is what i mean, there is a mini explosion to..
if( sWeapon == "willy_pete_mp" )
return;


worked in callback, that was an easy fix, cheers man.. didnt think it would remove the stun effect to...