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Help Smoke Damage / MiniMap Dots Removal. - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: Help Smoke Damage / MiniMap Dots Removal. (/Thread-Help-Smoke-Damage-MiniMap-Dots-Removal.html) |
Smoke Damage / MiniMap Dots Removal. - koil - 07-03-2011 I'm still stuck on these if anyone can help? Ive tried using a single player smoke, though getting the sounds right will take longer then i want, is there a way to use a modified mp smoke? i tried altering it but it just uses the normal mp smoke.. as for red dots on the minimap, is there a way to do this with out removing the actual map? anyone know of dvars i could whitelist or something? cheers. RE: Smoke Damage / MiniMap Dots Removal. - rotceh_dnih - 07-03-2011 i remember doing the red-dots awhile ago just not sure what it was i did i'll try to find it as for the smoke what are you trying to do with it ? RE: Smoke Damage / MiniMap Dots Removal. - koil - 07-03-2011 just make it do no damage.. I have wall bang code working perfect which stops over wall tags from smokes to, though smoke explosions i want to get rid of. RE: Smoke Damage / MiniMap Dots Removal. - iAegle - 07-03-2011 Code: if( sWeapon == "willy_pete_mp" ) iDamage = 0;? RE: Smoke Damage / MiniMap Dots Removal. - koil - 07-03-2011 does it actually stop the stun impact as well though? is what i mean, there is a mini explosion to.. if( sWeapon == "willy_pete_mp" ) return; worked in callback, that was an easy fix, cheers man.. didnt think it would remove the stun effect to... |