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Help uninitialised variable[SOLVED] - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: Help uninitialised variable[SOLVED] (/Thread-Help-uninitialised-variable-SOLVED.html) Pages:
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uninitialised variable[SOLVED] - ddaavvee - 07-02-2011 Anyone know how to fix this problem? ![]() here is the thread its in: http://pastebin.com/LndjjxuK RE: uninitialised variable - iAegle - 07-02-2011 forwardbuttonpressed is undefined, I think you want to know if someone is walking forward .. which afaik is not possible without checking his coordinates. RE: uninitialised variable - OrangePL - 07-02-2011 change it to if(usebuttonpressed()) RE: uninitialised variable - ddaavvee - 07-02-2011 (07-02-2011, 20:55)OrangePL Wrote: change it to if(usebuttonpressed()) thanks man RE: uninitialised variable - ddaavvee - 07-03-2011 Sorry guys i got another problem Black Ops sais there is a syntax error, everytime i have those 4 options "else if", if you know what i mean. The 4 options proberly can't start with "else if" You guys have any idea how to fix this and still have only 1 choice per spawn? Code: classmenu()
{
else if ( !self ButtonPressed( "+actionslot 1" ) )
{
self takeAllWeapons();
self giveWeapon("tesla_gun_zm");
self giveWeapon("stg44_sp");
self giveWeapon("sticky_grenade_mp");
self giveWeapon("tabun_gas_mp");
self giveWeapon("knife_mp");
self setPerk("specialty_movefaster");
self setPerk("specialty_fallheight");
self setPerk("specialty_longersprint");
self setPerk("specialty_unlimitedsprint");
}
else if ( !self ButtonPressed( "+actionslot 2" ) )
{
self takeAllWeapons();
self giveWeapon("thundergun_zm");
self giveWeapon("ppsh_sp");
self setPerk("specialty_twogrenades");
self giveWeapon("sticky_grenade_mp");
self giveWeapon("tabun_gas_mp");
self giveweapon("knife_mp");
self setPerk("specialty_movefaster");
self setPerk("specialty_fallheight");
self setPerk("specialty_longersprint");
self setPerk("specialty_unlimitedsprint");
}
else if ( !self ButtonPressed( "+actionslot 3" ) )
{
self takeAllWeapons();
self giveWeapon("ray_gun_zm");
self giveWeapon("sten_sp");
self setPerk("specialty_twogrenades");
self giveWeapon("sticky_grenade_mp");
self giveWeapon("tabun_gas_mp");
self giveweapon("knife_mp");
self setPerk("specialty_movefaster");
self setPerk("specialty_fallheight");
self setPerk("specialty_longersprint");
self setPerk("specialty_unlimitedsprint");
}
else if ( !self ButtonPressed( "+actionslot 4" ) )
{
self takeAllWeapons();
self giveWeapon("m16_acog_gl_extclip_mp");
self giveWeapon("commando_ir_mk_dualclip_silencer_mp");
self giveWeapon("l96a1_vzoom_extclip_mp");
self giveWeapon("cz75_upgradesight_extclip_silencer_mp");
self giveWeapon("sticky_grenade_mp");
self giveWeapon("concussion_grenade_mp");
self giveWeapon("satchel_charge_mp");
self giveWeapon("knife_mp");
self setPerk("specialty_scavenger");
self setPerk("specialty_extraammo");
self setPerk("specialty_fastreload");
self setPerk("specialty_fastads");
self setPerk("specialty_gas_mask");
self setPerk("specialty_showonradar");
self setPerk("specialty_stunprotection");
}
}RE: uninitialised variable - Opel - 07-03-2011 You don't need the else if at start, only the if RE: uninitialised variable - ddaavvee - 07-03-2011 (07-03-2011, 11:09)Opel Wrote: You don't need the else if at start, only the if that gets rid of the bad syntax, but then it automaticly gives me the last class. And i want to be able to choose one at spawn. RE: uninitialised variable - Opel - 07-03-2011 Well try removing the ! from the conditions as you are saying Code: if ( !self ButtonPressed( "+actionslot 1" ) )
if the actionslot button isnt pressed,RE: uninitialised variable - koil - 07-03-2011 Code: classmenu()
{
if ( self ButtonPressed( "+actionslot 1" ) )
{
self takeAllWeapons();
self giveWeapon("tesla_gun_zm");
self giveWeapon("stg44_sp");
self giveWeapon("sticky_grenade_mp");
self giveWeapon("tabun_gas_mp");
self giveWeapon("knife_mp");
self setPerk("specialty_movefaster");
self setPerk("specialty_fallheight");
self setPerk("specialty_longersprint");
self setPerk("specialty_unlimitedsprint");
}
else if ( self ButtonPressed( "+actionslot 2" ) )
{
self takeAllWeapons();
self giveWeapon("thundergun_zm");
self giveWeapon("ppsh_sp");
self setPerk("specialty_twogrenades");
self giveWeapon("sticky_grenade_mp");
self giveWeapon("tabun_gas_mp");
self giveweapon("knife_mp");
self setPerk("specialty_movefaster");
self setPerk("specialty_fallheight");
self setPerk("specialty_longersprint");
self setPerk("specialty_unlimitedsprint");
}
else if ( self ButtonPressed( "+actionslot 3" ) )
{
self takeAllWeapons();
self giveWeapon("ray_gun_zm");
self giveWeapon("sten_sp");
self setPerk("specialty_twogrenades");
self giveWeapon("sticky_grenade_mp");
self giveWeapon("tabun_gas_mp");
self giveweapon("knife_mp");
self setPerk("specialty_movefaster");
self setPerk("specialty_fallheight");
self setPerk("specialty_longersprint");
self setPerk("specialty_unlimitedsprint");
}
else if ( self ButtonPressed( "+actionslot 4" ) )
{
self takeAllWeapons();
self giveWeapon("m16_acog_gl_extclip_mp");
self giveWeapon("commando_ir_mk_dualclip_silencer_mp");
self giveWeapon("l96a1_vzoom_extclip_mp");
self giveWeapon("cz75_upgradesight_extclip_silencer_mp");
self giveWeapon("sticky_grenade_mp");
self giveWeapon("concussion_grenade_mp");
self giveWeapon("satchel_charge_mp");
self giveWeapon("knife_mp");
self setPerk("specialty_scavenger");
self setPerk("specialty_extraammo");
self setPerk("specialty_fastreload");
self setPerk("specialty_fastads");
self setPerk("specialty_gas_mask");
self setPerk("specialty_showonradar");
self setPerk("specialty_stunprotection");
}
}RE: uninitialised variable - ddaavvee - 07-03-2011 (07-03-2011, 15:36)koil Wrote: Ok that gets rid of the bad syntax, thanks. but when i press one of those buttons nothing happens. any idea? |