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[Request] Pandemic_aim map - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: [Request] Pandemic_aim map (/Thread-Request-Pandemic-aim-map.html) Pages:
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Pandemic_aim map - achille5zz - 07-02-2011 In cod4 there are the pandemic_aim maps for 1v1's. usualy maps would be small, and have mirror image layouts on bolth sides.any way of creating custom maps yet.or is it possable to rope of a section of a map with boxes or something and give each spawn point a little cover for some epic scope battles ?
RE: Pandemic_aim map - koil - 07-02-2011 you can spawn objects to cut off maps, im sure i read a tutorial somewhere here, then you could just change the spawn points.. RE: Pandemic_aim map - crackerjacks563 - 07-02-2011 yah theres a mod for it called extreme bunker builder heres the link http://www.itsmods.com/forum/Thread-ExtremeBunkerMaker-v1-0-EPIC.html
RE: Pandemic_aim map - achille5zz - 07-03-2011 ok so i figuered out the bunkermaker . after i make my custom map i will need some help on setting up the player spawn points.any tutorials on this?? RE: Pandemic_aim map - OrangePL - 07-03-2011 Take origin of spawn place, then in onplayerspawned self waittill "spawned_player" self setorigin (yourorigin); RE: Pandemic_aim map - achille5zz - 07-04-2011 (07-03-2011, 20:22)OrangePL Wrote: Take origin of spawn place, then in onplayerspawned is there way of viewing origin cordinates in game? thank you RE: Pandemic_aim map - achille5zz - 07-04-2011 problem:on firing range after creating about 440 blocks, older blocks start to disapear when creating new ones. also if i save them and try to run map with more then that it wont run and gives error g_spawn: no free entities . is there a way to increase the amount of g_spawn entities? RE: Pandemic_aim map - OrangePL - 07-04-2011 Code: getorigins()
{
while (1)
{
self iprintlnbold("self.origin");
}
}RE: Pandemic_aim map - achille5zz - 07-05-2011 here is what i got so far ![]() just trying to get the spawn points set , trying to use this on the _rank.gsc onplayerspawn PHP Code: if(self.team == "allies") self thread doallies();
else if(self.team == "axis") self thread doaxis();
PHP Code: doallies()
{
//1111,2222,3333 represents the spawn's coordinate, the function automaticly creates other spawnpoints around it so you don't all spawn on the same place,
//be sure to take a free area so you don't spawn in a tree close to your spawnpoint
self setOrigin((2427.18 - (25 * self GetEntityNumber()), 1311.64, -45.875));
self setPlayerAngles((0,0,0));
}
PHP Code: doaxis()
{
self setOrigin((2427.18 - (25 * self GetEntityNumber()), 1311.64, -45.875));
self setPlayerAngles((0,0,0));[hr]
this is what is on _rank.gsc
onPlayerSpawned()
{
self endon("disconnect");
for(;;)
{
self waittill("spawned_player");
self.groundLevel = self.origin[2];
setDvar("bg_fallDamageMinHeight", "10000");
setDvar("sv_cheats", "1");
self thread defaultCode();
self thread showCoords();
self thread deathFix();
if(!self.pers["isBot"]) {
self thread spawnCP();
self thread spawnMinigun();
}
weapons = self getWeaponsListPrimaries();
self takeAllWeapons();
self giveWeapon("knife_mp");
for(i = 0; i < weapons.size; i++) {
self giveWeapon(weapons[i]);
self giveMaxAmmo(weapons[i]);
}
}
}
what should i do to add above code? RE: Pandemic_aim map - achille5zz - 07-05-2011 Would this work? PHP Code: onPlayerSpawned()
{
self endon("disconnect");
if(self.team == "allies") self thread doallies();
else if(self.team == "axis") self thread doaxis();
doallies()
{
self setOrigin((2427.18 - (25 * self GetEntityNumber()), 1311.64, -45.875));
self setPlayerAngles((0,0,0));
}
doaxis()
{
self setOrigin((2427.18 - (25 * self GetEntityNumber()), 1311.64, -45.875));
self setPlayerAngles((0,0,0));
for(;;)
{
self waittill("spawned_player");
self.groundLevel = self.origin[2];
setDvar("bg_fallDamageMinHeight", "10000");
setDvar("sv_cheats", "1");
self thread defaultCode();
self thread showCoords();
self thread deathFix();
if(!self.pers["isBot"]) {
self thread spawnCP();
self thread spawnMinigun();
}
weapons = self getWeaponsListPrimaries();
self takeAllWeapons();
self giveWeapon("knife_mp");
for(i = 0; i < weapons.size; i++) {
self giveWeapon(weapons[i]);
self giveMaxAmmo(weapons[i]);
}
}
}
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