![]() |
|
[Tutorial] Adding rain and lighting to all maps - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: [Tutorial] Adding rain and lighting to all maps (/Thread-Tutorial-Adding-rain-and-lighting-to-all-maps.html) Pages:
1
2
|
Adding rain and lighting to all maps - Nekochan - 06-30-2011 In this tutorial i will show how to make rain and lighting on maps 1) First of all you need mod with the following folders: Code: mp_MODNAME\maps\mp\mp_MAPNAME.gscADDING FX IN ZONE FILE 2)Add this lines to zone source file Code: fx,env\weather\fx_rain_heavy
fx,env\weather\fx_rain_heavy_looping
fx,env\weather\fx_lightning_flash_run
fx,env\weather\fx_rain_downpour_looping_md
fx,env\weather\fx_lightning_flash_single
fx,env\weather\fx_rain_splash_area_500_hvy_lp3)You need FXs files! You can find them in YOURBlackOpsDirectory\raw\fx\env\weather AND place them to mp_YOURMOD\fx\env\weather ADDING FXs TO MAP 4) Add those lines before "MAPS\MP\_LOAD.GSC" in mp_MAPNAME.gsc PHP Code: level._effect["rain_downpour"] = loadfx("env/weather/fx_rain_downpour_looping_md"); // RAIN 1
level._effect["rain_heavy2"] = loadfx("env/weather/fx_rain_heavy_looping"); // RAIN 2
level._effect["lightingFlash"] = loadfx("env/weather/fx_lightning_flash_single"); // LIGHTING FLASH
level._effect["rainsplash_500x500"] = loadfx("env/weather/fx_rain_splash_area_500_hvy_lp"); // RAIN SPLASHES
SPAWNING FX 5) Add those lines in 'main()' function ending PHP Code: wait 4; // ADD WAIT OR THIS NOT WILL WORK!
playFX(level._effect["rain_heavy2"], (X, Y, Z) + (0,0,300));
playFX(level._effect["rain_downpour"], (X, Y, Z) + (0,0,300));
playFX(level._effect["rain_heavy2"], (X, Y, Z) + (0,0,300));
wait 2; // WAIT
playFX(level._effect["rainsplash_500x500"], (X, Y, Z));
wait 2;
for(;;)
{
playFX(level._effect["lightingFlash"], (X, Y, Z));
wait 5; // LIGHTING FLASH WAIT TIME
}
NOTE: X, Y, Z - YOUR POSITION, DO NOT CHANGE + (0,0,300)); You can download done FILE (mp_nuked.gsc) as Tutorial [attachment=699] Problems? Post your problem here. RE: Adding rain and lighting to all maps - surtek - 06-30-2011 File aproved. RE: Adding rain and lighting to all maps - Gladio - 06-30-2011 Night and rain in Jungle map can be fain... Have you try different Fx file like mosquito (only for player) or wind and sand (for all players)? Ill try nuke now thank RE: Adding rain and lighting to all maps - ian_d_h - 06-30-2011 I have used your mp_nuked file and I get error: server script error uninitialised variable '"Z" RE: Adding rain and lighting to all maps - Yamato - 06-30-2011 (06-30-2011, 13:00)ian_d_h Wrote: I have used your mp_nuked file and I get error: server script error uninitialised variable '"Z" lol I thought is easier to modify all this in the map fx gsc file. RE: Adding rain and lighting to all maps - iAegle - 06-30-2011 (06-30-2011, 13:00)ian_d_h Wrote: I have used your mp_nuked file and I get error: server script error uninitialised variable '"Z" Ohh god, you have to change the (X, Y, Z) part >_< for example ( 0, 0, 0 ) RE: Adding rain and lighting to all maps - Tomsen1410 - 06-30-2011 Nice : ) But isnt there a map_fx.gsc already? o.0 Dunno, im not really good with FXes(and Textures )
RE: Adding rain and lighting to all maps - Trojan - 06-30-2011 . Good work Se7en RE: Adding rain and lighting to all maps - barata - 06-30-2011 Very good work Se7en, some maps looks incredibles with this effects! Thanks Barata... RE: Adding rain and lighting to all maps - mitchhacker - 06-30-2011 When I change X Y Z, i get bad syntax D: |