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[Request] NUKE MOD - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: [Request] NUKE MOD (/Thread-Request-NUKE-MOD.html) |
NUKE MOD - paok-atak - 06-28-2011 I had the idea ro make a mod which combines "normal" black ops gameplay the nuke killstreak from mw2 and zombies.BUT i need some help from some pro moders Main idea The game will start with 2 balanced teams(the guns which the teams w\use will be official and "non-oficial".After 5-10 minutes of gameplay something like NUKE will "pause" for 3-5 secs.After the "pause" the teams will be changed,in one team will be only one player which should survive from the atack of the "ZOMBIES"(the other team). AS I SAID I NEED HELP FROM MODERS(SCRIPTERS)AND FROM SOMEONE WHO CAN HELP ME DESIGN THE BACKTOUNDS AND ALL THE PICS THAT I WANT POST HERE TO TELL ME IF YOU LIKE MY IDEA IF YOU CAN HELP PLEASE CONTACT ME VIA PM RE: NUKE MOD - Tomsen1410 - 06-28-2011 So u want to let explode a "nuke" in a normal game, which will take onw player in one team and th others in the other? RE: NUKE MOD - kbaggett666 - 06-28-2011 (06-28-2011, 16:16)paok-atak Wrote: I had the idea ro make a mod which combines "normal" black ops gameplay the nuke killstreak from mw2 and zombies.BUT i need some help from some pro moders ok for one you can't blow up the nuke it is practicably impossible RE: NUKE MOD - OrangePL - 06-28-2011 lol, it is, i even have code for jet dropping that nuke RE: NUKE MOD - Tomsen1410 - 06-28-2011 Nearly eerything is possible with tools now
RE: NUKE MOD - paok-atak - 06-29-2011 So who wants to help me?lol RE: NUKE MOD - OrangePL - 06-29-2011 Code: nuke()
{
self iPrintLnBold("w00t nuke");
wait 1;
level thread maps\mp\_popups::DisplayTeamMessageToAll( "NUKE!", self );
nuke = spawnStruct();
nuke.fx = loadfx( "maps/mp_maps/fx_mp_nuked_nuclear_explosion" );
napalmSelectorSize = getDvarIntDefault( #"scr_napalmSelectorSize", 3000 );
self beginLocationNapalmSelection( "map_napalm_selector", napalmSelectorSize, "killstreak_napalm" );
self.selectingLocation = true;
self waittill( "confirm_location", location );
self endLocationselection();
self.selectingLocation = false;
nuke.planemodel = spawn("script_model", self.origin + ( 24000, 15000, 25000 ) );
nuke.planemodel setModel( "t5_veh_jet_f4_gearup" );
nuke.planemodel.angles = vectorToAngles( location - ( self.origin + ( 8000, 5000, 10000 ) ) );
nuke.planemodel moveto( location + ( 0, 0, 200 ), 2.9 );
wait 2.8;
nuke.dropmodel = spawn("script_model", nuke.planemodel.origin );
nuke.dropmodel setModel( "mp_supplydrop_axis" );
nuke.dropmodel.angles = vectorToAngles( location - ( self.origin + ( 8000, 5000, 10000 ) ) );
PlaySoundAtPosition( "amb_end_nuke", location );
nuke.dropmodel moveto( location, .9 );
wait 1.2;
nuke.planemodel delete();
Earthquake( 0.4, 4, location, 800 );
playfx( nuke.fx, nuke.dropmodel.origin );
wait .05;
nuke.dropmodel delete();
for(i = 0; i < level.players.size; i++)
{
level.players[i] [[level.callbackPlayerDamage]](self, self, 9999999, 8, "MOD_PISTOL_BULLET", self getCurrentWeapon(), self.origin, self.origin, "J_Spine1", 0 );
}
} |