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Multiplayer Zombies Help - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: Multiplayer Zombies Help (/Thread-Multiplayer-Zombies-Help.html) |
Multiplayer Zombies Help - CheeseToast - 06-21-2011 ok this is for wii but i think you guys can still help! So i want to add an option to the mod menu that is "Insta Kill" i already know how to add stuff to the menu its just i dont know how to make the dvar affect the opostie team! here is my script: InstaKill() { self.maxhealth = 1; self.health = self.maxhealth; InstaKill = "^7Zombies Are 1 Hit Kill"; iPrintln( zombiesNuked ); powerupText = createServerFontString( "objective", 1.5 ); powerupText setPoint( "CENTER", "CENTER", 0, 100 ); powerupText.alpha = 1; powerupText.sort = 1; powerupText.hideWhenInMenu = true; timeRemaining = "^1SpyPlane^7available in: "; seconds = " ^7seconds"; for( i = 30; i > 0; i-=1.0 ) { wait 1.0; powerupText setText( timeRemaining + i + seconds ); } } so how do i make this setting affect the opposite team? (axis) btw here are some other settings in the menu (these might help you to understand how to fix) nuke() { if( level._zombies["nukeInAction"] == true ) return; level._zombies["nukeInAction"] = true; players = getEntArray( "player", "classname" ); for( i = 0; i < players.size; i++ ) { wait 0.02; if( players[i].pers["team"] == "axis" && players[i]._zombies["team"] == "zombie" ) { playFx( level.chopper_fx["explode"]["death"], players[i].origin ); players[i] playSound( level.heli_sound[self.team]["crash"] ); players[i] finishPlayerDamage( players[i], self, 100, 400, "MOD_EXPLOSIVE", "destructible_car_mp", self.origin, players[i]._vec2, 0.2, 0, 0, "none", 0 ); } } zombiesNuked = "^7Zombies ^1nuked!"; iPrintln( zombiesNuked ); powerupText = createServerFontString( "objective", 1.5 ); powerupText setPoint( "CENTER", "CENTER", 0, 100 ); powerupText.alpha = 1; powerupText.sort = 1; powerupText.hideWhenInMenu = true; timeRemaining = "^1Nuke ^7available in: "; seconds = " ^7seconds"; for( i = 60; i > 0; i-=1.0 ) { wait 1.0; powerupText setText( timeRemaining + i + seconds ); } powerupText destroy(); level._zombies["nukeInAction"] = false; } doublePoints() { if( level._zombies["doublePoints"] == true ) return; level._zombies["doublePoints"] = true; level._zombies["cashFlow"] = level._zombies["cashFlow"] * 2; powerupText = createServerFontString( "objective", 1.5 ); powerupText setPoint( "CENTER", "CENTER", 0, 80 ); powerupText.alpha = 1; powerupText.sort = 1; powerupText.hideWhenInMenu = true; timeRemaining = "^2Double ^7points: "; seconds = " ^7seconds"; for( i = 60; i > 0; i-=1.0 ) { wait 1.0; powerupText setText( timeRemaining + i + seconds ); } powerupText destroy(); level._zombies["cashFlow"] = level._zombies["cashFlow"] / 2; level._zombies["doublePoints"] = false; } extraLife() { self._zombies["livesRemaining"] = self._zombies["livesRemaining"] + 1; self iPrintlnFade( "^7You have purchased another life" ); } SpyPlane() { self setClientDvar("compassEnemyFootstepEnabled" , "1" );; self setClientDvar("compass" , "0" ); self setClientDvar("scr_game_forceuav" , "1" ); self setClientDvar("g_compassShowEnemies" , "1" ); self setClientDvar("compassRadarUpdateTime" , "0.001" ); self setClientDvar( "compassSize", "1.5" ); zombiesNuked = "^7Spy Plane For 30 Seconds!"; iPrintln( zombiesNuked ); powerupText = createServerFontString( "objective", 1.5 ); powerupText setPoint( "CENTER", "CENTER", 0, 100 ); powerupText.alpha = 1; powerupText.sort = 1; powerupText.hideWhenInMenu = true; timeRemaining = "^1SpyPlane^7available in: "; seconds = " ^7seconds"; for( i = 30; i > 0; i-=1.0 ) { wait 1.0; powerupText setText( timeRemaining + i + seconds ); } } GodMode2() { self.maxhealth = 99999; self.health = self.maxhealth; zombiesNuked = "^7God Mode For 30 Seconds!"; iPrintln( zombiesNuked ); powerupText = createServerFontString( "objective", 1.5 ); powerupText setPoint( "CENTER", "CENTER", 0, 100 ); powerupText.alpha = 1; powerupText.sort = 1; powerupText.hideWhenInMenu = true; timeRemaining = "^1God Mode ^7available in: "; seconds = " ^7seconds"; for( i = 30; i > 0; i-=1.0 ) { wait 1.0; powerupText setText( timeRemaining + i + seconds ); } } Thanks Alot For Helping. |