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[Tutorial] XP and Prestige - Printable Version

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XP and Prestige - SuperNovaAO - 11-09-2010

Prestige:
self maps\mp\gametypes\_persistence:ConfusedtatSet( "plevel", NEW_PRESTIGELEVEL, false );

XP:
self thread maps\mp\gametypes\_rank::giveRankXP( "medal", NEW_XP_AMOUNT );

"medal" can be replace with any event you get points for (like dog_kill, kill_assist, etc)



RE: XP and Prestige - SuperNovaAO - 11-09-2010

And CoDPoints: self maps\mp\gametypes\_rank:ConfusedetCodPointsStat( 1337 );

or in case they would add checks here: direct function:
self maps\mp\gametypes\_persistence:ConfusedetPlayerStat( "PlayerStatsList", "CODPOINTS", 1337 );

and to keep your other stats clean:
lifeTimeEarnings = player maps\mp\gametypes\_persistence:ConfusedtatGet( "LIFETIME_EARNINGS" );
player maps\mp\gametypes\_persistence:ConfusedetPlayerStat( "PlayerStatsList", "LIFETIME_EARNINGS", lifeTimeEarnings + 1337 );

player addRecentEarningsToStat( 1337 );


RE: XP and Prestige - TheSaboteur - 11-09-2010

how to inject a modd nova?


RE: XP and Prestige - d0h! - 11-09-2010

you already asked this in another thread, there is actually no one that can load a mod. just wait


RE: XP and Prestige - BronXPro - 11-09-2010

Anyone making an PSE: Player Stats Editor ??


Greets


RE: XP and Prestige - TheSaboteur - 11-09-2010

wut xD the game just released for 1 day and allready fcked up ur stats... thats baddd...


RE: XP and Prestige - deadIce - 11-10-2010

This doesn't really help since we can't edit GSCs and reintegrate them (AFAIK) while passing the consistency checks.


RE: XP and Prestige - SuperNovaAO - 11-10-2010

You can replace the scripts at runtime.


RE: XP and Prestige - Mikkelul - 11-10-2010

Can any1 tell me how can i do XP hack?


RE: XP and Prestige - d0h! - 11-10-2010

you have to wait until a modloader will be released here