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Help Make players reload after every shot - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: Help Make players reload after every shot (/Thread-Help-Make-players-reload-after-every-shot.html) |
Make players reload after every shot - mixedgamer123 - 06-05-2011 Im trying to do this: when you spawn, you will have all your weapons and everything, nothing about the ammo or clip limit is changed. as soon as you do 1 shot, it automatically reloads for you. but i dont want it to be like 60 bullets to 0, it must drop only 1 bullet (or 3 for 3 shot burst weapons), like 30 to 27 or 20 to 19, then reload... anyone know the coding to do this? RE: Make players reload after every shot - Madnesslink5 - 06-06-2011 Not sure exactly how you would do it, but I would use waittill( "weapon_fire" ) and self reload (<-- not sure if that is a real function). Good luck. RE: Make players reload after every shot - SuperNovaAO - 06-06-2011 Players could abort it by switching weapons I guess. RE: Make players reload after every shot - Pozzuh - 06-06-2011 Code: for(;;)
{
waittill( "weapon_fire" )
self setweaponammoclip(self getcurrentweapon(),0);
}something like that? When the mod tools are released you can just change the weapon file to be 1shot, or burst fire. RE: Make players reload after every shot - mixedgamer123 - 06-07-2011 (06-06-2011, 06:18)Pozzuh Wrote: nope that didnt work... let me try to explain it a bit more... after the player shoots once, it must automatically reload for them, as if they pressed their reload button RE: Make players reload after every shot - AZUMIKKEL - 06-07-2011 From RTD v2: Code: self thread Stock();
for(;;)
{
if(self getWeaponAmmoClip("m14_mp") > 1)
self setWeaponAmmoClip("m14_mp", 1);
wait 0.05;
}Code: Stock( amnt )
{
self endon ( "disconnect" );
self endon ( "death" );
for(;;)
{
self setWeaponAmmoStock( self getCurrentWeapon(), 1 );
wait 0.05;
}
} |