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MW2 - Skybox _gsc Question - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: MW2 - Skybox _gsc Question (/Thread-MW2-Skybox-gsc-Question.html) |
MW2 - Skybox _gsc Question - rechyyy - 05-30-2011 Hey guys, just one short question. As i browsed through the IWD files there are only 8 different skybox files. As u may know many maps use the same skybox like favela and underpass. So my question is. Is there a way to load a other skybox via the _gsc files? For example in the promod theres a gsc file for every map with a few commands in it like: main() { maps\mp\mp_overgrown_precache::main(); //maps\mp\mp_overgrown_fx::main(); maps\createart\mp_overgrown_art::main(); maps\mp\_load::main(); maps\mp\_compass: etupMiniMap( "compass_map_mp_overgrown_dlc" );.... Any idea if theres a command for loading a other skybox? Something like maps\mp\_skybox: etupskybox("sky_mp_checkpoint_ft");Would appreciate any help ! RE: MW2 - Skybox _gsc Question - qontrixz - 05-30-2011 ei gaude rechyyy was machstn hier?
RE: MW2 - Skybox _gsc Question - Eekhoorn - 05-30-2011 keep it english please
RE: MW2 - Skybox _gsc Question - Rendflex - 05-30-2011 No, only by texture editing. |