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[Release] Flare - Printable Version

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+--- Thread: [Release] Flare (/Thread-Release-Flare.html)



Flare - Yamato - 05-01-2011

Hello

I was bored this morning and decided to try with these kind of weapons, this is very simple but nice, Nyan Cat



Code:
Flare() { while(1) { self giveWeapon("flare_mp",0,true); wait 0.5; self switchToWeapon("flare_mp",0,true); wait 0.1; self waittill( "weapon_fired" ); if ( self getCurrentWeapon() == "flare_mp" ) { FX = loadfx( "misc/flare_ambient_green" ); MagicBullet( "ac130_25mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self ); f1 = SpawnFX(FX, self GetCursorPos()); f2 = SpawnFX(FX, self GetCursorPos()+(0,-50,20)); f3 = SpawnFX(FX, self GetCursorPos()+(0,50,10)); f4 = SpawnFX(FX, self GetCursorPos()+(50,0,-20)); f5 = SpawnFX(FX, self GetCursorPos()+(-50,0,-10)); f6 = SpawnFX(FX, self GetCursorPos()+(0,0,15)); TriggerFX(f1); TriggerFX(f2); TriggerFX(f3); TriggerFX(f4); TriggerFX(f5); TriggerFX(f6); wait 4; f1 delete(); f2 delete(); f3 delete(); f4 delete(); f5 delete(); f6 delete(); } wait 0.1; } }

Add this if you dont have them:

Code:
getCursorPos() { forward = self getTagOrigin("j_head"); end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000); Crosshair = BulletTrace( forward, end, 0, self )[ "position" ]; return Crosshair; } vector_scal(vec, scale) { vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale); return vec; }



RE: Flare - SuperNovaAO - 05-01-2011

Waaaah, Nyan Cat is taking this board over.


RE: Flare - Yamato - 05-02-2011

(05-01-2011, 23:58)SuperNovaAO Wrote: Waaaah, Nyan Cat is taking this board over.

Nyan Cat <-----He is the creator of this forum,Cool



RE: Flare - d0h! - 05-02-2011

Nyan Cat <- new world order


RE: Flare - surtek - 05-02-2011

Nyan Cat <- the new Osama Binladen