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[Release] Flare - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: [Release] Flare (/Thread-Release-Flare.html) |
Flare - Yamato - 05-01-2011 Hello I was bored this morning and decided to try with these kind of weapons, this is very simple but nice, ![]() Code: Flare()
{
while(1)
{
self giveWeapon("flare_mp",0,true);
wait 0.5;
self switchToWeapon("flare_mp",0,true);
wait 0.1;
self waittill( "weapon_fired" );
if ( self getCurrentWeapon() == "flare_mp" )
{
FX = loadfx( "misc/flare_ambient_green" );
MagicBullet( "ac130_25mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
f1 = SpawnFX(FX, self GetCursorPos());
f2 = SpawnFX(FX, self GetCursorPos()+(0,-50,20));
f3 = SpawnFX(FX, self GetCursorPos()+(0,50,10));
f4 = SpawnFX(FX, self GetCursorPos()+(50,0,-20));
f5 = SpawnFX(FX, self GetCursorPos()+(-50,0,-10));
f6 = SpawnFX(FX, self GetCursorPos()+(0,0,15));
TriggerFX(f1);
TriggerFX(f2);
TriggerFX(f3);
TriggerFX(f4);
TriggerFX(f5);
TriggerFX(f6);
wait 4;
f1 delete();
f2 delete();
f3 delete();
f4 delete();
f5 delete();
f6 delete();
}
wait 0.1;
}
}Add this if you dont have them: Code: getCursorPos()
{
forward = self getTagOrigin("j_head");
end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000);
Crosshair = BulletTrace( forward, end, 0, self )[ "position" ];
return Crosshair;
}
vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}RE: Flare - SuperNovaAO - 05-01-2011 Waaaah, Nyan Cat is taking this board over. RE: Flare - Yamato - 05-02-2011 (05-01-2011, 23:58)SuperNovaAO Wrote: Waaaah, Nyan Cat is taking this board over. <-----He is the creator of this forum,![]() RE: Flare - d0h! - 05-02-2011 <- new world order
RE: Flare - surtek - 05-02-2011 <- the new Osama Binladen
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