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[Release] Dead Ops Arcade - Printable Version

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Dead Ops Arcade - Yamato - 04-25-2011

Hello

Here it is, I release only the code for getting the view and all that, Tongue. Probably someone will do something with this, Big Grin

Code:
onPlayerSpawned() { self endon("disconnect"); for(;;) { self waittill("spawned_player"); self thread DOA(); setDvar("player_view_pitch_down", 0); //dont aim down setDvar("player_view_pitch_up", 0); //dont aim up } } DOA() { Camera = spawn("script_model", self.origin+(0,0,500)); //increase the 500 if you want it higher Camera setModel("c130_zoomrig"); Camera.angles = (90,90,0); Camera NotSolid(); Camera EnableLinkTo(); wait 0.001; self CameraLinkTo( Camera, "tag_origin" ); //change view while(1) { Camera MoveTo(self.origin+(0,0,500), 0.1); wait 0.1; } }

Video:




RE: Dead Ops Arcade - AZUMIKKEL - 04-25-2011

Nice job, I was thinking of making a GTA (I or II) style game once (:


RE: Dead Ops Arcade - zxz0O0 - 04-25-2011

I was expecting a nice mod, not just a code how to make the camera in the air because everyone can code that Sad

And where is the y-axis autoaim? If a enemy is above/under you, you cannot kill him atm.


RE: Dead Ops Arcade - Yamato - 04-25-2011

(04-25-2011, 13:44)zxz0O0 Wrote: I was expecting a nice mod, not just a code how to make the camera in the air because everyone can code that Sad

And where is the y-axis autoaim? If a enemy is above/under you, you cannot kill him atm.

Lazyness....Tongue. In DOA you can only shot at same high, no?


RE: Dead Ops Arcade - Puffiamo - 04-27-2011

OMFG i was doing this with another my friend LOL Big Grin


RE: Dead Ops Arcade - iAegle - 04-27-2011

Im going to expand this for a bit Smile


RE: Dead Ops Arcade - 4FunPlayin - 10-06-2011

(04-25-2011, 10:02)AZUMIKKEL Wrote: Nice job, I was thinking of making a GTA (I or II) style game once (:

nononon it's my idea I already work on it


RE: Dead Ops Arcade - GscGunner - 12-30-2011

its fun for a few gamees, then it gets boring


RE: Dead Ops Arcade - mymodzzTM - 02-29-2012

(04-25-2011, 09:18)Yamato Wrote: Hello

Here it is, I release only the code for getting the view and all that, Tongue. Probably someone will do something with this, Big Grin

Code:
onPlayerSpawned() { self endon("disconnect"); for(;;) { self waittill("spawned_player"); self thread DOA(); setDvar("player_view_pitch_down", 0); //dont aim down setDvar("player_view_pitch_up", 0); //dont aim up } } DOA() { Camera = spawn("script_model", self.origin+(0,0,500)); //increase the 500 if you want it higher Camera setModel("c130_zoomrig"); Camera.angles = (90,90,0); Camera NotSolid(); Camera EnableLinkTo(); wait 0.001; self CameraLinkTo( Camera, "tag_origin" ); //change view while(1) { Camera MoveTo(self.origin+(0,0,500), 0.1); wait 0.1; } }

Video:


Im gonna add this to the smart-bots that someone made back awhile ago, and change them from using weapons to knife's it would be cool, thanks for this.


RE: Dead Ops Arcade - alvarogt95 - 03-01-2012

wow i was waiting longer for this code xD