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[Request] some mod addons - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: [Request] some mod addons (/Thread-Request-some-mod-addons.html) Pages:
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some mod addons - Xzite - 04-14-2011 hello all, I want to request the code for a progres bar for gungame: the level has to stand above and when the last level is reached i want to change that bar into the turning nuke icon. I want to request the code for some modelling: i want to get the intervention, and the intervention has to shoot a AC130 shot (the big one) I want to get the m4a1 weapon model, and it has to be a normal intervention. but you will see the m4a1. ** and a request for yamato, plz make when you shoot that the birds(you made) attack the player** thx if you helped me
RE: some mod addons - Yamato - 04-14-2011 1- Code: GrimReaper()
{
self endon("death");
self giveWeapon("cheytac_mp", 0, false);
for(;;){
self waittill ("weapon_fired");
if ( self getCurrentWeapon() == "cheytac_mp" )
{
forward = self getTagOrigin("tag_weapon_left");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
location = BulletTrace( forward, end, 0, self )[ "position" ];
MagicBullet( "ac130_105mm_mp", forward, location, self );}}2- You need to do advanced hex edit 3-This ones kill , is easy to make them killhttp://www.itsmods.com/forum/Thread-Hell-Chickens.html RE: some mod addons - Xzite - 04-14-2011 what is hex edit ? RE: some mod addons - Yamato - 04-14-2011 (04-14-2011, 14:20)eliteCVDelite Wrote: what is hex edit ? Look, this is how it looks, , one video is better than 30000000 words:RE: some mod addons - Xzite - 04-14-2011 can you make a progress bar for me plz? btw how do I add the intervention/ac130 model things into iSnipe? RE: some mod addons - Yamato - 04-14-2011 (04-14-2011, 15:36)eliteCVDelite Wrote: can you make a progress bar for me plz? OMG, I am not a supermarket RE: some mod addons - Xeonic - 04-14-2011 (04-14-2011, 15:36)eliteCVDelite Wrote: can you make a progress bar for me plz?Progress bar: http://www.itsmods.com/forum/Thread-Progress-Bar-Tutorial.html Working in both black ops and mw2 intervention has to shoot a AC130 shot: Magic Bullet Search it RE: some mod addons - Xzite - 04-14-2011 and if you want to make a userbar from this: Code: teamdolevelup()
{
level.killsperlevel = 10;
level.alliescurrentscore = 0;
level.axiscurrentscore = 0;
level.alliescurrentlevel = 1;
level.axiscurrentlevel = 1;
while(1)
{
if(getTeamScore("allies") - level.alliescurrentscore >= level.killsperlevel*100 && level.alliescurrentlevel != 57)
{
level.alliescurrentlevel++;
level.alliescurrentscore = getTeamScore("allies");
}
if(getTeamScore("axis") - level.axiscurrentscore >= level.killsperlevel*100 && level.axiscurrentlevel != 57)
{
level.axiscurrentlevel++;
level.axiscurrentscore = getTeamScore("axis");
}
wait 0.25;
}
}how do that? and how to add it in here?: Code: scoreText3 setText("^2Team ELITE Level [" + level.alliescurrentlevel + "/" + self.gunlist.size + "]");
scoreText4 setText("^1Team PRO Level [" + level.axiscurrentlevel + "/" + self.gunlist.size + "]");also if the last level is reached that a turning nuke sign is coming and the userbar disappears. thx
RE: some mod addons - Xzite - 04-15-2011 (04-14-2011, 13:37)Yamato Wrote: 1- yamato this don't work for me, or I'm doing wrong... can you say what I must add? RE: some mod addons - Yamato - 04-16-2011 (04-15-2011, 15:15)eliteCVDelite Wrote:(04-14-2011, 13:37)Yamato Wrote: 1- I thought you have them, sorry, put this things anywhere in your code and in Onplayerspawned() put: self thread GrimReaper(); Code: vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}
GetCursorPos()
{
forward = self getTagOrigin("tag_eye");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
location = BulletTrace( forward, end, 0, self)[ "position" ];
return location;
} |