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why is this not working? - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: why is this not working? (/Thread-why-is-this-not-working.html) |
why is this not working? - iAegle - 04-06-2011 at the weaponthink .. self.lastplayer contains the name of the player who took the gun from that spawn the last time, but its not saving the name ![]() Code: CreateWeapon(weapon, weaponName, location, angle)
{
weaponModel = getWeaponModel( weapon );
if( weaponModel == "" )
weaponModel = weapon;
if(!isDefined(angle))
angle = 0;
weaponSpawn = spawn( "script_model", location + (0, 0, 35), 1 );
weaponSpawn setModel( weaponModel );
weaponSpawn.angles = angle;
weaponSpawn thread WeaponThink( weapon, weaponName, location, angle );
weaponSpawn thread spinPickup( weaponSpawn );
weaponSpawn thread pickupFX( weaponSpawn, location, level.groundfxgreen );
wait 0.01;
}
WeaponThink(weapon, weaponName, location, angle)
{
self endon("disconnect");
weptrigger = spawn( "trigger_radius", location, 0, 35, 50 );
while(1)
{
weptrigger waittill( "trigger", player );
if(!isDefined(self.lastPlayer))
{
self.lastPlayer = "nobody";
}
if(level.campprotect == 1 && self.lastPlayer == player.name)
{
player iprintlnbold( "Stop camping at the " + weaponName + " spawn." );
warningsleft = 3 - player.warning;
player iprintlnbold( "You've got " + warningsleft + " warnings left till suicide." );
player.warning++;
if(player.warning == 3)
{
player suicide();
}
}
if(distance(location, player.origin) < 50)
{
lastPlayer = player.name;
player.hint = "Press ^3[{+activate}] ^7to pick up " + weaponName;
if(player useButtonPressed())
{
player takeWeapon(player getCurrentWeapon());
player _giveWeapon( weapon );
player switchToWeapon( weapon );
self delete();
weptrigger delete();
level thread weaponRespawnThink(weapon, weaponName, location, angle);
}
}
wait .05;
}
}
weaponRespawnThink(weapon, weaponName, location, angle)
{
unavailable = spawn( "script_origin", location, 1 );
unavailable thread pickupFX( unavailable, location, level.groundfxred );
wait 15;
unavailable delete();
createWeapon(weapon, weaponName, location, angle);
}RE: why is this not working? - SuperNovaAO - 04-06-2011 lastPlayer = player.name; instead of self.lastPlayer = RE: why is this not working? - iAegle - 04-06-2011 Thanks! +Now its killing me always XD i added a wait 5; but now i cannot pick up the weapon even if i'm not the one who picked it up last ![]() Code: WeaponThink(weapon, weaponName, location, angle)
{
self endon("disconnect");
weptrigger = spawn( "trigger_radius", location, 0, 35, 50 );
while(1)
{
weptrigger waittill( "trigger", player );
if(!isDefined(self.lastPlayer))
{
self.lastPlayer = "";
}
if(level.campprotect == 1 && self.lastPlayer == player.name)
{
player iprintlnbold( "Stop camping at the " + weaponName + " spawn." );
warningsleft = 3 - player.warning;
player iprintlnbold( "You've got " + warningsleft + " warnings left till suicide." );
player.warning++;
if(player.warning == 3)
{
player suicide();
}
wait 5;
}
if(distance(location, player.origin) < 50)
{
self.lastPlayer = player.name;
player.hint = "Press ^3[{+activate}] ^7to pick up " + weaponName;
if(player useButtonPressed())
{
player takeWeapon(player getCurrentWeapon());
player _giveWeapon( weapon );
player switchToWeapon( weapon );
self delete();
weptrigger delete();
level thread weaponRespawnThink(weapon, weaponName, location, angle);
}
}
wait .05;
}
}RE: why is this not working? - met94 - 04-06-2011 Code: WeaponThink(weapon, weaponName, location, angle, lastPlayer)
{
self endon("disconnect");
weptrigger = spawn( "trigger_radius", location, 0, 35, 50 );
while(1)
{
weptrigger waittill( "trigger", player );
if(level.campprotect == 1 && lastPlayer == player && isDefined(lastPlayer))
{
player iprintlnbold( "Stop camping at the " + weaponName + " spawn." );
warningsleft = 3 - player.warning;
player iprintlnbold( "You've got " + warningsleft + " warnings left till suicide." );
player.warning++;
if(player.warning == 3)
{
player suicide();
}
wait 5;
}
if(distance(location, player.origin) < 50)
{
player.hint = "Press ^3[{+activate}] ^7to pick up " + weaponName;
if(player useButtonPressed())
{
player takeWeapon(player getCurrentWeapon());
player _giveWeapon( weapon );
player switchToWeapon( weapon );
self delete();
weptrigger delete();
level thread weaponRespawnThink(weapon, weaponName, location, angle, player);
}
}
wait .05;
}
}
weaponRespawnThink(weapon, weaponName, location, angle, lastPlayer)
{
unavailable = spawn( "script_origin", location, 1 );
unavailable thread pickupFX( unavailable, location, level.groundfxred );
wait 15;
unavailable delete();
createWeapon(weapon, weaponName, location, angle, lastPlayer);
}
CreateWeapon(weapon, weaponName, location, angle, lastPlayer)
{
weaponModel = getWeaponModel( weapon );
if( weaponModel == "" )
weaponModel = weapon;
if(!isDefined(angle))
angle = 0;
weaponSpawn = spawn( "script_model", location + (0, 0, 35), 1 );
weaponSpawn setModel( weaponModel );
weaponSpawn.angles = angle;
weaponSpawn thread WeaponThink( weapon, weaponName, location, angle, lastPlayer );
weaponSpawn thread spinPickup( weaponSpawn );
weaponSpawn thread pickupFX( weaponSpawn, location, level.groundfxgreen );
wait 0.01;
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