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[Release] Go Go Go Chicken Army - Printable Version

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Go Go Go Chicken Army - Yamato - 04-03-2011

Well, surtek gave me the idea yesterday, here it is:



You can add much more chickens, is just copy and paste, adding explosions and damage is very easy.

Code:
ChickenLittle() { self endon("death"); for(;;) { vec = anglestoforward(self getPlayerAngles()); end = (vec[0] * 200000, vec[1] * 200000, vec[2] * 200000); loc = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self )[ "position" ]; begin = self gettagorigin("tag_eye"); self waittill ( "weapon_fired" ); Bird = spawn("script_model", self.origin ); Bird setModel( "toy_chicken_black_white" ); Bird.destructible_type = "toy_chicken_black_white"; Bird common_scripts\_destructible::setup_destructibles(); Bird MoveTo(getCursorPos(),14); Bird2 = spawn("script_model", self.origin+(0,50,0) ); Bird2 setModel( "toy_chicken_black_white" ); Bird2.destructible_type = "toy_chicken_black_white"; Bird2 common_scripts\_destructible::setup_destructibles(); Bird2 MoveTo(getCursorPos()+(0,50,0),12); Bird3 = spawn("script_model", self.origin+(0,-50,0) ); Bird3 setModel( "toy_chicken_black_white" ); Bird3.destructible_type = "toy_chicken_black_white"; Bird3 common_scripts\_destructible::setup_destructibles(); Bird3 MoveTo(getCursorPos()+(0,50,0),12); Bird4 = spawn("script_model", self.origin+(50,0,0) ); Bird4 setModel( "toy_chicken_black_white" ); Bird4.destructible_type = "toy_chicken_black_white"; Bird4 common_scripts\_destructible::setup_destructibles(); Bird4 MoveTo(getCursorPos()+(0,50,0),15); Bird5 = spawn("script_model", self.origin+(50,50,0) ); Bird5 setModel( "toy_chicken_black_white" ); Bird5.destructible_type = "toy_chicken_black_white"; Bird5 common_scripts\_destructible::setup_destructibles(); Bird5 MoveTo(getCursorPos()+(0,50,0),14); Bird6 = spawn("script_model", self.origin+(50,-50,0) ); Bird6 setModel( "toy_chicken_black_white" ); Bird6.destructible_type = "toy_chicken_black_white"; Bird6 common_scripts\_destructible::setup_destructibles(); Bird6 MoveTo(getCursorPos()+(50,-50,0),14); Bird7 = spawn("script_model", self.origin+(100,0,0) ); Bird7 setModel( "toy_chicken_black_white" ); Bird7.destructible_type = "toy_chicken_black_white"; Bird7 common_scripts\_destructible::setup_destructibles(); Bird7 MoveTo(getCursorPos()+(100,0,0),15); Bird8 = spawn("script_model", self.origin+(100,50,0) ); Bird8 setModel( "toy_chicken_black_white" ); Bird8.destructible_type = "toy_chicken_black_white"; Bird8 common_scripts\_destructible::setup_destructibles(); Bird8 MoveTo(getCursorPos()+(100,50,0),15); Bird9 = spawn("script_model", self.origin+(100,-50,0) ); Bird9 setModel( "toy_chicken_black_white" ); Bird9.destructible_type = "toy_chicken_black_white"; Bird9 common_scripts\_destructible::setup_destructibles(); Bird9 MoveTo(getCursorPos()+(100,-50,0),15); self playLocalSound( "nuke_music" ); Bird.angles = self.angles; Bird2.angles = self.angles; Bird3.angles = self.angles; Bird4.angles = self.angles; Bird5.angles = self.angles; Bird6.angles = self.angles; Bird7.angles = self.angles; Bird8.angles = self.angles; Bird9.angles = self.angles; wait 16; Bird delete(); Bird2 delete(); Bird3 delete(); Bird4 delete(); Bird5 delete(); Bird6 delete(); Bird7 delete(); Bird8 delete(); Bird9 delete(); } }

If you dont have, add:

Code:
getCursorPos() { forward = self getTagOrigin("j_head"); end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000); Crosshair = BulletTrace( forward, end, 0, self )[ "position" ]; return Crosshair; } vector_scal(vec, scale) { vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale); return vec; }



RE: Go Go Go Chicken Army - Ivankec - 04-03-2011

HAHAHAHHAHAHAHA EPICcccc


RE: Go Go Go Chicken Army - surtek - 04-03-2011

Hahahahah, nice! I have new idea. What about mixing Romuald's-Nukem-Zero's AI zombies and put chicken's that folow you. Zombie chickens!


RE: Go Go Go Chicken Army - Ivankec - 04-03-2011

oh no! CHICKENS! GET THE HELL OUT OF HERE!


RE: Go Go Go Chicken Army - surtek - 04-03-2011

I wonder if we could do the same in black ops, like dogs? You shoot to a enemy and the dogs run to that location and bite the enemy, would be cool for a roll in RTD for example.


RE: Go Go Go Chicken Army - Ivankec - 04-03-2011

SURTEK I TOLD YOU THAT Smile you should put me on credits JOKING Big Grin


RE: Go Go Go Chicken Army - surtek - 04-03-2011

Yea, that idea of the dogs are from ivankec.


RE: Go Go Go Chicken Army - rreers - 04-03-2011

thats epic yamato

Pd.: jejej i a m cool , xd i am at the end of the video


RE: Go Go Go Chicken Army - Xzite - 04-11-2011

it is just to epic ;P


RE: Go Go Go Chicken Army - Xzite - 04-14-2011

there is a problem (for me)

when i shoot i got lag because the console is spamming:

Error: Missing soundalias "animal_chicken_idle_loop".
Error: Missing soundalias "animal_chicken_idle_loop".
Error: Missing soundalias "animal_chicken_idle_loop".
Error: Missing soundalias "animal_chicken_idle_loop".
Error: Missing soundalias "animal_chicken_idle_loop".
Error: Missing soundalias "animal_chicken_idle_loop".

and also no chickens in the game ;(

what do I have to change or what did I do wrong?