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[Release] OMA Monster - Printable Version

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OMA Monster - Yamato - 03-13-2011

This is just a stupid code I made for a zombie mod, Big Grin, but is really funny, maybe someone wants to add it to his patch.

Steam Community :: ^1O^2M^3A ^4Yamato :: Screenshots

Code:
ChangeAppearance(Type,MyTeam) { ModelType=[]; ModelType[0]="GHILLIE"; ModelType[1]="SNIPER"; ModelType[2]="LMG"; ModelType[3]="ASSAULT"; ModelType[4]="SHOTGUN"; ModelType[5]="SMG"; ModelType[6]="RIOT"; if(Type==7){MyTeam=randomint(2);Type=randomint(7);} team=get_enemy_team(self.team);if(MyTeam)team=self.team; self detachAll(); [[game[team+"_model"][ModelType[Type]]]](); } monster() { self thread ChangeAppearance(0,1); setDvar("bg_falldamageminheight", 9998); setDvar("bg_falldamagemaxheight", 9999); self _clearPerks(); self takeAllWeapons(); self maps\mp\perks\_perks::givePerk("specialty_marathon"); self maps\mp\perks\_perks::givePerk("specialty_extendedmelee"); self giveWeapon("onemanarmy_mp",0,true); self switchToWeapon("onemanarmy_mp",0,true); weapon = "onemanarmy_mp"; weapon_model = getWeaponModel(weapon); self Attach(weapon_model, "j_shouldertwist_le"); self Attach(weapon_model, "j_head"); self Attach(weapon_model, "back_mid"); self Attach(weapon_model, "j_ball_le"); self Attach(weapon_model, "j_knee_ri"); self Attach(weapon_model, "j_wrist_ri"); }





RE: OMA Monster - bollocq - 07-23-2011

I'm a super noob...u said that it can be attached to a patch...how to do it? please teach me? Can it be use with MW2 Zombie Qurantine Mod? How?

[img][Image: ?id=420&.png][/img][/php]








RE: OMA Monster - Yamato - 07-23-2011

self thread monster(); . I dont know what are you gonna do with this, but <<<< thats the code to enable it.


RE: OMA Monster - BloKK187 - 07-24-2011

(07-23-2011, 15:36)bollocq Wrote: I'm a super noob...u said that it can be attached to a patch...how to do it? please teach me? Can it be use with MW2 Zombie Qurantine Mod? How?

[img][Image: ?id=420&.png][/img][/php]
It just add some ONEMAN ARMY packs on your Body dude..