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Jet pack - Printable Version

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Jet pack - d0h! - 10-27-2010

[Release] Jet pack
by Lost4468



init()
Code:
level.fx[0]=loadfx("fire/fire_smoke_trail_m"); level.fx[1]=loadfx("fire/tank_fire_engine"); level.fx[2]=loadfx("smoke/smoke_trail_black_heli");

on playerspawned
Code:
jetpack() { self endon("death"); self.jetpack=80; JETPACKBACK = createPrimaryProgressBar( -275 ); JETPACKBACK.bar.x = 40; JETPACKBACK.x = 100; JETPACKTXT = createPrimaryProgressBarText( -275 ); JETPACKTXT.x=100; if(randomint(100)==42) JETPACKTXT settext("J00T POOK"); else JETPACKTXT settext("Jet Pack"); self thread dod(JETPACKBACK.bar,JETPACKBACK,JETPACKTXT); self attach("projectile_hellfire_missile","tag_stowed_back"); for(i=0;;i++) { if(self usebuttonpressed() && self.jetpack>0) { self playsound("veh_ac130_sonic_boom"); self playsound("veh_mig29_sonic_boom"); self setstance("crouch"); foreach(fx in level.fx) playfx(fx,self gettagorigin("j_spine4")); earthquake(.15,.2,self gettagorigin("j_spine4"),50); self.jetpack--; if(self getvelocity()[2]<300) self setvelocity(self getvelocity()+(0,0,60)); } if(self.jetpack<80 &&!self usebuttonpressed()) { self.fx1 delete(); self.fx2 delete(); self.jetpack++; } JETPACKBACK updateBar(self.jetpack/80); JETPACKBACK.bar.color=(1,self.jetpack/80,self.jetpack/80); wait .05; } } dod(a,b,c) { self waittill("death"); a destroy(); b destroy(); c destroy(); }



RE: Jet pack - Cgallagher - 11-07-2010

The jetpack is ok but I kinda hate how it's in all the modded lobbies it's gay


RE: Jet pack - Jasperdepasper - 01-04-2011

lol nice


RE: Jet pack - surtek - 01-04-2011

Let's make this in black ops.