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[Request] When connected - Printable Version +- ItsMods (https://www.itsmods.com) +-- Forum: Archive (https://www.itsmods.com/Forum-Archive.html) +--- Forum: Archive (https://www.itsmods.com/Forum-Archive--64.html) +--- Thread: [Request] When connected (/Thread-Request-When-connected.html) |
When connected - isokasi - 02-01-2011 Does any1 happen to know the code for when you join the game, it will automatically spawn every player on one team. I know its something like: Code: Joined_Team()
{
if(joined.team) == ["axis"]
self maps\mp\gametypes\_teams::changeTeam("allies");
}RE: When connected - 4FunPlayin - 02-01-2011 Code: if(self.pers["team"] == "axis")
self [[level.allies]]();RE: When connected - isokasi - 02-01-2011 didnt work but i got this to work instead Code: Joined_team()
{
if(self.team == "axis")
self maps\mp\gametypes\_teams::changeTeam("allies");
}EDIT2: nvm i moved Joined_team() from onPlayerSpawned() to onJoinedTeam() and it works now EDIT3: ok, now i want to make so when you die you will switch teams.. i have this code and it works but the other code is switching me back so how do i make it skip the code? Code: When_Died()
{
self waittill("death");
self maps\mp\gametypes\_teams::changeTeam("axis");
}RE: When connected - alistair3149 - 02-01-2011 (02-01-2011, 16:44)isokasi Wrote: didnt work but i got this to work insteadIt seems that u put Joined_team() in the wrong place RE: When connected - 4FunPlayin - 02-01-2011 Everyone just ignore my comments do they? Code: When_Died()
{
self waittill("death");
self [[level.axis]]();
}RE: When connected - No One - 02-01-2011 if the thread where u want them to join the teams u need to end it on something. On a timer or something Code: self notify("When_Died");
self endon("When_Died"); |