09-16-2013, 13:42
Good day,
I posted this initially on the official Call of Duty: Black Ops forums (this link - http://community.callofduty.com/thread/2...jb3Cj-2ado) and just wanted to give it as much exposure as I could for feedback. In short, I have a request to look into modding BlOps. I knew nothing about how to mod, but I am well-versed in various programming languages. The first thing I wanted to do was learn what tools were needed (and found that Mod Tools was available), then got familiar with the syntax, file structure, etc. I have a good handle on the file structure, but am still having a lot of trouble finding resources specific to my next goals. I've run through tutorials (like this one from this site.) Again, the details are in the post on COD's website, but my overall goals are to:
In any case, my request for help is anyone who can help me find these resources or teach me about any of the points that are listed. I am going to spend today writing code that goes through all of the gsc files in the raw folder and extracts the functions and their bodies and makes a database out of it so that I can maybe build my own API. If I am able to make a decent resource, I will certainly share it.
Thank you in advanced.
PS, I saw that there used to be a wiki.treyarch.com with tutorials and such, but no longer exists...
I posted this initially on the official Call of Duty: Black Ops forums (this link - http://community.callofduty.com/thread/2...jb3Cj-2ado) and just wanted to give it as much exposure as I could for feedback. In short, I have a request to look into modding BlOps. I knew nothing about how to mod, but I am well-versed in various programming languages. The first thing I wanted to do was learn what tools were needed (and found that Mod Tools was available), then got familiar with the syntax, file structure, etc. I have a good handle on the file structure, but am still having a lot of trouble finding resources specific to my next goals. I've run through tutorials (like this one from this site.) Again, the details are in the post on COD's website, but my overall goals are to:
- Find a comprehensive tutorial that walks me through building a mod that teaches how to build HUD elements (which I understand this part), manage client/server variables (which I have a good handle on this), add custom assets (weapon models/textures designed in Maya, skyboxes, character models/skins, maps, etc), create custom callbacks or use existing ones to detect keypresses and other events, and add new gametypes.
- Find a well-documented API that lists all of the functions, scopes, and signatures. I have found ZeRoY's Call of Duty Script Reference, but it isn't quite what I am looking for. Instead, I am looking for something more like the Java API.
In any case, my request for help is anyone who can help me find these resources or teach me about any of the points that are listed. I am going to spend today writing code that goes through all of the gsc files in the raw folder and extracts the functions and their bodies and makes a database out of it so that I can maybe build my own API. If I am able to make a decent resource, I will certainly share it.
Thank you in advanced.
PS, I saw that there used to be a wiki.treyarch.com with tutorials and such, but no longer exists...