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Full Version: Spawning Solid Models
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So I made my own small builder script, using parts of Mossy's mod. it spawns the 3 types of crates.

"com_plasticcase_enemy"
"com_plasticcase_friendly"
"com_plasticcase_beige_big"

Is there any other models I can spawn that come out solid? I looked on other sites and only saw these and a few other models. (But they were just vehicles)
(09-06-2013, 22:29)akillj Wrote: [ -> ]So I made my own small builder script, using parts of Mossy's mod. it spawns the 3 types of crates.

"com_plasticcase_enemy"
"com_plasticcase_friendly"
"com_plasticcase_beige_big"

Is there any other models I can spawn that come out solid? I looked on other sites and only saw these and a few other models. (But they were just vehicles)

This "list" is from a Hide & Seek mod.
Just ignore the code and use the models if you can (for each map separately ofc).
So ignore blue and green text, use the red ones.
For example use "machinery_oxygen_tank01" to spawn an "Orange oxygen tank" on map Afghan.

Also you should try them all out, because I'm not sure all of they will work Big Grin
PHP Code:
mp_afghan()
{
        
level.ModelList = [];
        
level.MaxModels 14;
        
// Modelname
        
level.ModelList[1] = createModel("machinery_oxygen_tank01""Oxygen Tank orange");
        
level.ModelList[2] = createModel("foliage_pacific_bushtree02_animated""Big bush");
        
level.ModelList[3] = createModel("foliage_cod5_tree_jungle_02_animated""Tree");
        
level.ModelList[4] = createModel("machinery_oxygen_tank02""Oxygen Tank green");
        
level.ModelList[5] = createModel("com_barrel_russian_fuel_dirt""Fuel barrel");
        
level.ModelList[6] = createModel("com_locker_double""Locker");
        
level.ModelList[7] = createModel("foliage_pacific_bushtree02_halfsize_animated""Small desert bush");
        
level.ModelList[8] = createModel("com_plasticcase_black_big_us_dirt""Ammo crate");
        
level.ModelList[9] = createModel("foliage_pacific_bushtree01_halfsize_animated""Small green bush");
        
level.ModelList[10] = createModel("vehicle_uaz_open_destructible""Military vehicle open");
        
level.ModelList[11] = createModel("vehicle_hummer_destructible""Hummer");
        
level.ModelList[12] = createModel("foliage_cod5_tree_pine05_large_animated""Tree 2");
        
level.ModelList[13] = createModel("utility_transformer_ratnest01""Transformer");
        
level.ModelList[14] = createModel("utility_water_collector""Water collector");
}

mp_derail()
{
        
level.ModelList = [];
        
level.MaxModels 14;
        
// Modelname
        
level.ModelList[1] = createModel("com_roofvent2_animated""Roof ventilator");
        
level.ModelList[2] = createModel("com_filecabinetblackclosed""File cabinet");
        
level.ModelList[3] = createModel("com_tv1_testpattern""TV");
        
level.ModelList[4] = createModel("usa_gas_station_trash_bin_02""Trash bin");
        
level.ModelList[5] = createModel("prop_photocopier_destructible_02""Photocopier");
        
level.ModelList[6] = createModel("machinery_oxygen_tank01""Oxygen tank orange");
        
level.ModelList[7] = createModel("com_trashbin01""Trash bin 2");
        
level.ModelList[8] = createModel("vehicle_pickup_destructible_mp""Pickup");
        
level.ModelList[9] = createModel("furniture_gaspump01_damaged""Gas pump");
        
level.ModelList[10] = createModel("vehicle_uaz_winter_destructible""Winter vehicle");
        
level.ModelList[11] = createModel("com_propane_tank02""Big propane tank");
        
level.ModelList[12] = createModel("crashed_satellite""Crashed satellite");
        
level.ModelList[13] = createModel("vehicle_bm21_cover_destructible""Military truck");
        
level.ModelList[14] = createModel("com_filecabinetblackclosed_dam""Broken File cabinet");
}

mp_boneyard()
{
        
level.ModelList = [];
        
level.MaxModels 14;
        
// Modelname
        
level.ModelList[1] = createModel("foliage_tree_oak_1_animated2""Tree");
        
level.ModelList[2] = createModel("machinery_oxygen_tank01""Oxygen tank orange");
        
level.ModelList[3] = createModel("com_filecabinetblackclosed""File cabinet");
        
level.ModelList[4] = createModel("machinery_oxygen_tank02""Oxygen tank green");
        
level.ModelList[5] = createModel("com_electrical_transformer_large_dam""Large transformer");
        
level.ModelList[6] = createModel("vehicle_moving_truck_destructible""Truck");
        
level.ModelList[7] = createModel("foliage_pacific_bushtree02_animated""Bush");
        
level.ModelList[8] = createModel("vehicle_pickup_destructible_mp""Pickup");
        
level.ModelList[9] = createModel("com_trashbin02""Trash bin");
        
level.ModelList[10] = createModel("vehicle_bm21_mobile_bed_destructible""Military truck");
        
level.ModelList[11] = createModel("foliage_cod5_tree_jungle_02_animated""Tree 2");
        
level.ModelList[12] = createModel("com_firehydrant""Fire hydrant");
        
level.ModelList[13] = createModel("machinery_generator""Generator");
        
level.ModelList[14] = createModel("com_filecabinetblackclosed_dam""Broken File cabinet");
}

mp_underpass()
{
        
level.ModelList = [];
        
level.MaxModels 19;
        
// Modelname
        
level.ModelList[1] = createModel("foliage_pacific_bushtree01_halfsize_animated""Small green bush");
        
level.ModelList[2] = createModel("utility_water_collector""Water collector");
        
level.ModelList[3] = createModel("com_propane_tank02""Large propane tank");
        
level.ModelList[4] = createModel("foliage_pacific_bushtree01_animated""Big green bush");
        
level.ModelList[5] = createModel("vehicle_van_slate_destructible""Blue van");
        
level.ModelList[6] = createModel("com_locker_double""Locker");
        
level.ModelList[7] = createModel("machinery_oxygen_tank01""Oxygen tank orange");
        
level.ModelList[8] = createModel("prop_photocopier_destructible_02""Photocopier");
        
level.ModelList[9] = createModel("usa_gas_station_trash_bin_02""Trash bin");
        
level.ModelList[10] = createModel("machinery_oxygen_tank02""Oxygen tank green");
        
level.ModelList[11] = createModel("com_filecabinetblackclosed""File cabinet");
        
level.ModelList[12] = createModel("vehicle_pickup_destructible_mp""White pickup");
        
level.ModelList[13] = createModel("foliage_cod5_tree_jungle_02_animated""Tall tree");
        
level.ModelList[14] = createModel("foliage_tree_oak_1_animated2""Tree");
        
level.ModelList[15] = createModel("foliage_pacific_palms08_animated""Small green bush 2");
        
level.ModelList[16] = createModel("chicken_black_white""Chicken black-white");
        
level.ModelList[17] = createModel("utility_transformer_ratnest01""Transformer");
        
level.ModelList[18] = createModel("utility_transformer_small01""Small transformer");
        
level.ModelList[19] = createModel("com_filecabinetblackclosed_dam""Broken File cabinet");
}

mp_highrise()
{
        
level.ModelList = [];
        
level.MaxModels 12;
        
// Modelname
        
level.ModelList[1] = createModel("ma_flatscreen_tv_wallmount_01""Flatscreen TV");
        
level.ModelList[2] = createModel("com_trashbin02""Black trash bin");
        
level.ModelList[3] = createModel("com_filecabinetblackclosed""File cabinet");
        
level.ModelList[4] = createModel("prop_photocopier_destructible_02""Photocopier");
        
level.ModelList[5] = createModel("machinery_oxygen_tank01""Oxygen tank orange");
        
level.ModelList[6] = createModel("machinery_oxygen_tank02""Oxygen tank green");
        
level.ModelList[7] = createModel("com_electrical_transformer_large_dam""Large electrical transformer");
        
level.ModelList[8] = createModel("com_roofvent2_animated""Roof ventilator");
        
level.ModelList[9] = createModel("com_propane_tank02""Large propane tank");
        
level.ModelList[10] = createModel("highrise_fencetarp_04""Large green fence");
        
level.ModelList[11] = createModel("highrise_fencetarp_05""Small orange fence");
        
level.ModelList[12] = createModel("com_barrel_benzin""Benzin barrel");
        
level.ModelList[13] = createModel("com_filecabinetblackclosed_dam""Broken File cabinet");
}


mp_estate() //Thanks to ezr
{
        
level.ModelList = [];
        
level.MaxModels 10;
        
// Modelname
        
level.ModelList[1] = createModel("machinery_generator""Small generator");
        
level.ModelList[2] = createModel("vehicle_pickup_destructible_mp""White pickup");
        
level.ModelList[3] = createModel("vehicle_coupe_white_destructible""Small white car");
        
level.ModelList[4] = createModel("vehicle_suburban_destructible_dull""Big black car");
        
level.ModelList[5] = createModel("vehicle_luxurysedan_2008_destructible""Small black car");
        
level.ModelList[6] = createModel("com_electrical_transformer_large_dam""Large electrical transformer");
        
level.ModelList[7] = createModel("machinery_oxygen_tank01""Oxygen tank orange");
        
level.ModelList[8] = createModel("com_filecabinetblackclosed""File cabinet");
        
level.ModelList[9] = createModel("ma_flatscreen_tv_on_wallmount_02""Flatscreen TV");
        
level.ModelList[10] = createModel("com_filecabinetblackclosed_dam""Broken File cabinet");
}

mp_terminal() //Thanks to ezr
{
        
level.ModelList = [];
        
level.MaxModels 13;
        
// Modelname
        
level.ModelList[1] = createModel("com_tv1""TV");
        
level.ModelList[2] = createModel("com_barrel_benzin""Benzin barrel");
        
level.ModelList[3] = createModel("foliage_pacific_fern01_animated""Small Bush");
        
level.ModelList[4] = createModel("ma_flatscreen_tv_wallmount_02""Flatscreen TV");
        
level.ModelList[5] = createModel("com_roofvent2_animated""Roof ventilator");
        
level.ModelList[6] = createModel("ma_flatscreen_tv_on_wallmount_02_static""Flatscreen TV On");
        
level.ModelList[7] = createModel("vehicle_policecar_lapd_destructible""Police car");
        
level.ModelList[8] = createModel("com_vending_can_new2_lit""Vending machine");
        
level.ModelList[9] = createModel("usa_gas_station_trash_bin_01""Trash bin");
        
level.ModelList[10] = createModel("foliage_cod5_tree_pine05_large_animated""Tree");
        
level.ModelList[11] = createModel("com_filecabinetblackclosed""File cabinet");
        
level.ModelList[12] = createModel("com_plasticcase_black_big_us_dirt""Ammo crate");
        
level.ModelList[13] = createModel("com_filecabinetblackclosed_dam""Broken File cabinet");
}

mp_subbase()
{
        
level.ModelList = [];
        
level.MaxModels 8;
        
// Modelname
        
level.ModelList[1] = createModel("machinery_oxygen_tank01""Oxygen tank orange");
        
level.ModelList[2] = createModel("machinery_oxygen_tank02""Oxygen tank green");
        
level.ModelList[3] = createModel("com_trashcan_metal_closed""Metal trash bin");
        
level.ModelList[4] = createModel("com_tv1""TV");
        
level.ModelList[5] = createModel("com_filecabinetblackclosed""File cabinet");
        
level.ModelList[6] = createModel("com_locker_double""Locker");
        
level.ModelList[7] = createModel("vehicle_uaz_winter_destructible""Military vehicle");
        
level.ModelList[8] = createModel("com_filecabinetblackclosed_dam""Broken File cabinet");
}

mp_checkpoint() //Thanks to ezr
{
        
level.ModelList = [];
        
level.MaxModels 8;
        
// Modelname
        
level.ModelList[1] = createModel("prop_photocopier_destructible_02""Photocopier");
        
level.ModelList[2] = createModel("com_filecabinetblackclosed""File cabinet");
        
level.ModelList[3] = createModel("com_firehydrant""Fire hydrant");
        
level.ModelList[4] = createModel("com_newspaperbox_red""Red newspaper box");
        
level.ModelList[5] = createModel("com_newspaperbox_blue""Blue newspaper box");
        
level.ModelList[6] = createModel("com_tv1""TV");
        
level.ModelList[7] = createModel("vehicle_moving_truck_destructible""Truck");
        
level.ModelList[8] = createModel("chicken_black_white""Chicken black-white");
        
level.ModelList[9] = createModel("com_filecabinetblackclosed_dam""Broken File cabinet");
}

mp_invasion() //Thanks to ezr
{
        
level.ModelList = [];
        
level.MaxModels 13;
        
// Modelname
        
level.ModelList[1] = createModel("com_trashbin01""Green trash bin");
        
level.ModelList[2] = createModel("com_trashbin02""Black trash bin");
        
level.ModelList[3] = createModel("com_firehydrant""Fire hydrant");
        
level.ModelList[4] = createModel("com_newspaperbox_blue""Blue newspaper box");
        
level.ModelList[5] = createModel("com_newspaperbox_red""Red newspaper box");
        
level.ModelList[6] = createModel("furniture_gaspump01_damaged""Gas pump");
        
level.ModelList[7] = createModel("vehicle_80s_wagon1_red_destructible_mp""Red car");
        
level.ModelList[8] = createModel("vehicle_hummer_destructible""Hummer");
        
level.ModelList[9] = createModel("vehicle_taxi_yellow_destructible""Taxi");
        
level.ModelList[10] = createModel("vehicle_uaz_open_destructible""Military vehicle open");
        
level.ModelList[11] = createModel("utility_transformer_small01""Transformer");
        
level.ModelList[12] = createModel("foliage_tree_palm_tall_1""Palm tree tall");
        
level.ModelList[13] = createModel("foliage_tree_palm_bushy_1""Palm tree bushy");
}

mp_quarry() //Thanks to ezr
{
        
level.ModelList = [];
        
level.MaxModels 20;
        
// Modelname
        
level.ModelList[1] = createModel("foliage_pacific_bushtree02_animated""Small bush");
        
level.ModelList[2] = createModel("foliage_tree_oak_1_animated2""Big bush");
        
level.ModelList[3] = createModel("foliage_cod5_tree_jungle_02_animated""Tree");
        
level.ModelList[4] = createModel("com_filecabinetblackclosed""File cabinet");
        
level.ModelList[5] = createModel("machinery_generator""Small generator");
        
level.ModelList[6] = createModel("machinery_oxygen_tank01""Oxygen tank orange");
        
level.ModelList[7] = createModel("machinery_oxygen_tank02""Oxygen tank green");
        
level.ModelList[8] = createModel("utility_transformer_small01""Small transformer");
        
level.ModelList[9] = createModel("com_locker_double""Locker");
        
level.ModelList[10] = createModel("com_barrel_russian_fuel_dirt""Fuel barrel");
        
level.ModelList[11] = createModel("com_tv1""TV");
        
level.ModelList[12] = createModel("vehicle_van_green_destructible""Green van");
        
level.ModelList[13] = createModel("vehicle_van_white_destructible""White van");
        
level.ModelList[14] = createModel("vehicle_pickup_destructible_mp""White pickup");
        
level.ModelList[15] = createModel("vehicle_small_hatch_turq_destructible_mp""Small white car");
        
level.ModelList[16] = createModel("vehicle_uaz_open_destructible""Military vehicle");
        
level.ModelList[17] = createModel("vehicle_moving_truck_destructible""White truck");
        
level.ModelList[18] = createModel("usa_gas_station_trash_bin_02""Trash bin");
        
level.ModelList[19] = createModel("prop_photocopier_destructible_02""Photocopier");
        
level.ModelList[20] = createModel("com_filecabinetblackclosed_dam""Broken File cabinet");
}

mp_nightshift() //Thanks to ezr
{
        
level.ModelList = [];
        
level.MaxModels 10;
        
// Modelname
        
level.ModelList[1] = createModel("com_trashbin01""Green trash bin");
        
level.ModelList[2] = createModel("com_trashbin02""Black trash bin");
        
level.ModelList[3] = createModel("com_firehydrant""Fire hydrant");
        
level.ModelList[4] = createModel("com_newspaperbox_red""Red newspaper box");
        
level.ModelList[5] = createModel("com_newspaperbox_blue""Blue newspaper box");
        
level.ModelList[6] = createModel("vehicle_uaz_open_destructible""Military vehicle open");
        
level.ModelList[7] = createModel("vehicle_van_white_destructible""White car");
        
level.ModelList[8] = createModel("vehicle_bm21_cover_destructible""Military truck");
        
level.ModelList[9] = createModel("com_filecabinetblackclosed""File cabinet");
        
level.ModelList[10] = createModel("com_filecabinetblackclosed_dam""Broken File cabinet");
}

mp_favela() //Thanks to ezr
{
        
level.ModelList = [];
        
level.MaxModels 15;
        
// Modelname
        
level.ModelList[1] = createModel("utility_transformer_small01""Small Transformer");
        
level.ModelList[2] = createModel("vehicle_small_hatch_white_destructible_mp""Small white car");
        
level.ModelList[3] = createModel("vehicle_small_hatch_blue_destructible_mp""Small blue car");
        
level.ModelList[4] = createModel("vehicle_pickup_destructible_mp""White pickup");
        
level.ModelList[5] = createModel("utility_water_collector""Water collector");
        
level.ModelList[6] = createModel("com_tv2""TV");
        
level.ModelList[7] = createModel("machinery_oxygen_tank01""Oxygen tank orange");
        
level.ModelList[8] = createModel("machinery_oxygen_tank02""Oxygen tank green");
        
level.ModelList[9] = createModel("utility_transformer_ratnest01""Transformer");
        
level.ModelList[10] = createModel("foliage_tree_palm_bushy_3""Palm tree");
        
level.ModelList[11] = createModel("com_firehydrant""Fire hydrant");
        
level.ModelList[12] = createModel("com_newspaperbox_red""Red newspaperbox");
        
level.ModelList[13] = createModel("com_newspaperbox_blue""Blue newspaperbox");
        
level.ModelList[14] = createModel("com_trashbin01""Green trash bin");
        
level.ModelList[15] = createModel("com_trashbin02""Black trash bin");
}

mp_rundown() //Thanks to ezr
{
        
level.ModelList = [];
        
level.MaxModels 18;
        
// Modelname
        
level.ModelList[1] = createModel("com_tv1""TV");
        
level.ModelList[2] = createModel("com_tv2""TV 2");
        
level.ModelList[3] = createModel("com_trashbin01""Green trash bin");
        
level.ModelList[4] = createModel("com_trashbin02""Black trash bin");
        
level.ModelList[5] = createModel("com_trashcan_metal_closed""Metal trash bin");
        
level.ModelList[6] = createModel("vehicle_small_hatch_white_destructible_mp""White car");
        
level.ModelList[7] = createModel("vehicle_small_hatch_blue_destructible_mp""Blue car");
        
level.ModelList[8] = createModel("vehicle_uaz_open_destructible""Russian military vehicle");
        
level.ModelList[9] = createModel("vehicle_bm21_mobile_bed_destructible""Military truck");
        
level.ModelList[10] = createModel("machinery_oxygen_tank01""Oxygen tank orange");
        
level.ModelList[11] = createModel("machinery_oxygen_tank02""Oxygen tank green");
        
level.ModelList[12] = createModel("com_firehydrant""Fire hydrant");
        
level.ModelList[13] = createModel("foliage_tree_palm_bushy_1""Palm tree");
        
level.ModelList[14] = createModel("foliage_pacific_fern01_animated""Small bush");
        
level.ModelList[15] = createModel("utility_transformer_small01""Small transformer");
        
level.ModelList[16] = createModel("utility_water_collector""Water collector");
        
level.ModelList[17] = createModel("utility_transformer_ratnest01""Transformer");
        
level.ModelList[18] = createModel("chicken_black_white""Chicken black-white");
}

//DLC MAPS, Thanks to ezr

mp_crash()
{
        
level.ModelList = [];
        
level.MaxModels 13;
        
//Modelname
        
level.ModelList[1] = createModel("com_tv1""TV");
        
level.ModelList[2] = createModel("com_tv2""TV 2");
        
level.ModelList[3] = createModel("ma_flatscreen_tv_wallmount_01""Flatscreen");
        
level.ModelList[4] = createModel("ma_flatscreen_tv_wallmount_02""Flatscreen 2");
        
level.ModelList[5] = createModel("foliage_tree_river_birch_xl_a_animated""Birch Tree Tall");
        
level.ModelList[6] = createModel("foliage_tree_palm_bushy_3""Palm Tree");
        
level.ModelList[7] = createModel("foliage_tree_river_birch_med_a_animated""Birch Tree Small");
        
level.ModelList[8] = createModel("utility_transformer_ratnest01""Transformer");
        
level.ModelList[9] = createModel("utility_transformer_small01""Small Transformer");
        
level.ModelList[10] = createModel("vehicle_80s_sedan1_brn_destructible_mp""Brown Sedan");
        
level.ModelList[11] = createModel("vehicle_80s_sedan1_green_destructible_mp""Green Sedan");
        
level.ModelList[12] = createModel("vehicle_80s_sedan1_red_destructible_mp""Red Sedan");
        
level.ModelList[13] = createModel("vehicle_pickup_destructible_mp""White Pickup");
}

mp_complex()
{
        
level.ModelList = [];
        
level.MaxModels 19;
        
//Modelname
        
level.ModelList[1] = createModel("usa_gas_station_trash_bin_02""Trashbin");
        
level.ModelList[2] = createModel("usa_gas_station_trash_bin_02_base""Trashbin 2");
        
level.ModelList[3] = createModel("ma_flatscreen_tv_on_02""Flatscreen");
        
level.ModelList[4] = createModel("ma_flatscreen_tv_on_wallmount_02_static""Flatscreen static");
        
level.ModelList[5] = createModel("arcade_machine_1""Arcade Machine");
        
level.ModelList[6] = createModel("arcade_machine_2""Arcade Machine 2");
        
level.ModelList[7] = createModel("pinball_machine_1""Pinball Machine");
        
level.ModelList[8] = createModel("pinball_machine_2""Pinball Machine 2");
        
level.ModelList[9] = createModel("foliage_tree_green_pine_lg_b_animated""Pine");
        
level.ModelList[10] = createModel("foliage_tree_green_pine_lg_a_animated""Pine 2");
        
level.ModelList[11] = createModel("foliage_pacific_palms06_animated""Small Palm");
        
level.ModelList[12] = createModel("foliage_pacific_tropic_shrub01_animated""Tropic Palms");
        
level.ModelList[13] = createModel("vehicle_subcompact_black_destructible""Black Car");
        
level.ModelList[14] = createModel("vehicle_subcompact_slate_destructible""Blue Car");
        
level.ModelList[15] = createModel("vehicle_pickup_destructible_mp""White Pickup");
        
level.ModelList[16] = createModel("vehicle_coupe_blue_destructible""Blue Coupe");
        
level.ModelList[17] = createModel("vehicle_coupe_white_destructible""White Coupe");
        
level.ModelList[18] = createModel("vehicle_policecar_lapd_destructible""Police Car");
        
level.ModelList[19] = createModel("vehicle_moving_truck_destructible""White Truck");
}

mp_overgrown()
{
        
level.ModelList = [];
        
level.MaxModels 8;
        
//Modelname
        
level.ModelList[1] = createModel("foliage_tree_river_birch_xl_a_animated""Birch");
        
level.ModelList[2] = createModel("foliage_tree_river_birch_lg_a_animated""Birch 2");
        
level.ModelList[3] = createModel("foliage_red_pine_xl_animated""Pine");
        
level.ModelList[4] = createModel("foliage_red_pine_xxl_animated""Pine Tall");
        
level.ModelList[5] = createModel("foliage_red_pine_med_animated""Pine Small");
        
level.ModelList[6] = createModel("foliage_tree_grey_oak_xl_a_animated""Tall Tree");
        
level.ModelList[7] = createModel("com_propane_tank02""Big Propane Tank");
        
level.ModelList[8] = createModel("furniture_gaspump01_damaged""Gaspump");
}

mp_compact()
{
        
level.ModelList = [];
        
level.MaxModels 9;
        
//Modelname
        
level.ModelList[1] = createModel("com_locker_double""Locker");
        
level.ModelList[2] = createModel("machinery_generator""Small Generator");
        
level.ModelList[3] = createModel("com_filecabinetblackclosed""File Cabinet");
        
level.ModelList[4] = createModel("com_propane_tank02""Big Propane Tank");
        
level.ModelList[5] = createModel("machinery_oxygen_tank01""Oxygentank Orange");
        
level.ModelList[6] = createModel("me_rooftop_tank_01""Tank rooftop");
        
level.ModelList[7] = createModel("com_electrical_transformer_large_dam""Large Transformer");
        
level.ModelList[8] = createModel("com_tv1""TV");
        
level.ModelList[9] = createModel("com_filecabinetblackclosed_dam""Broken File cabinet");
}


mp_trailerpark()
{
        
level.ModelList = [];
        
level.MaxModels 17;
        
//Modelname
        
level.ModelList[1] = createModel("prop_trailerpark_beer_keg""Beer keg");
        
level.ModelList[2] = createModel("foliage_dead_pine_med_animated""Tree");
        
level.ModelList[3] = createModel("foliage_dead_pine_lg_animated""Tree 2");
        
level.ModelList[4] = createModel("com_propane_tank02""Big Propane Tank");
        
level.ModelList[5] = createModel("com_propane_tank03""Propane Tank");
        
level.ModelList[6] = createModel("machinery_oxygen_tank01""Orange Oxygen Tank");
        
level.ModelList[7] = createModel("machinery_oxygen_tank02""Green Oxygen Tank");
        
level.ModelList[8] = createModel("com_trashbin02""Trashbin");
        
level.ModelList[9] = createModel("machinery_generator""Generator");
        
level.ModelList[10] = createModel("com_firehydrant""Fire hydrant");
        
level.ModelList[11] = createModel("utility_transformer_ratnest01""Transformer");
        
level.ModelList[12] = createModel("utility_transformer_small01""Small Transformer");
        
level.ModelList[13] = createModel("vehicle_subcompact_gray_destructible""Gray Car");
        
level.ModelList[14] = createModel("vehicle_coupe_white_destructible""White Coupe");
        
level.ModelList[15] = createModel("vehicle_80s_hatch1_green_destructible_mp""Green Car");
        
level.ModelList[16] = createModel("vehicle_80s_sedan1_red_destructible_mp""Red Car");
        
level.ModelList[17] = createModel("vehicle_delivery_truck_white""White Truck");
}

mp_abandon()
{
        
level.ModelList = [];
        
level.MaxModels 13;
        
//Modelname
        
level.ModelList[1] = createModel("popcorn_cart""Popcorn cart");
        
level.ModelList[2] = createModel("prop_trailerpark_beer_keg""Beer keg");
        
level.ModelList[3] = createModel("usa_gas_station_trash_bin_01""Trashbin");
        
level.ModelList[4] = createModel("trashcan_clown""Clown trashbin");
        
level.ModelList[5] = createModel("foliage_tree_river_birch_xl_a_animated""Birch");
        
level.ModelList[6] = createModel("arcade_machine_1""Arcade Machine");
        
level.ModelList[7] = createModel("arcade_machine_1_des""Destroyed Arcade Machine");
        
level.ModelList[8] = createModel("arcade_machine_2""Arcade Machine 2");
        
level.ModelList[9] = createModel("pinball_machine_1""Pinball Machine");
        
level.ModelList[10] = createModel("pinball_machine_2""Pinball Machine 2");
        
level.ModelList[11] = createModel("pinball_machine_2_des""Destroyed Pinball Machine 2");
        
level.ModelList[12] = createModel("fortune_machine""Fortune Machine");
        
level.ModelList[13] = createModel("vehicle_theme_park_truck""Park Truck");
}

mp_storm()
{
        
level.ModelList = [];
        
level.MaxModels 12;
        
//Modelname
        
level.ModelList[1] = createModel("com_tv1""TV");
        
level.ModelList[2] = createModel("com_trashbin01""Trash bin");
        
level.ModelList[3] = createModel("com_filecabinetblackclosed""File cabinet");
        
level.ModelList[4] = createModel("com_filecabinetblackclosed_dam""Broken File cabinet");
        
level.ModelList[5] = createModel("foliage_dead_pine_lg_animated""Tree");
        
level.ModelList[6] = createModel("foliage_dead_pine_med_animated""Tree 2");
        
level.ModelList[7] = createModel("foliage_tree_oak_1_animated2""Tree 3");
        
level.ModelList[8] = createModel("vehicle_80s_wagon1_green_destructible_mp""Green car");
        
level.ModelList[9] = createModel("vehicle_80s_sedan1_silv_destructible_mp""Silver car");
        
level.ModelList[10] = createModel("vehicle_80s_hatch2_yel_destructible_mp""Yellow car");
        
level.ModelList[11] = createModel("vehicle_moving_truck_destructible""White Truck");
        
level.ModelList[12] = createModel("vehicle_mack_truck_short_white_destructible""Big Truck");
}

mp_vacant()
{
        
level.ModelList = [];
        
level.MaxModels 14;
        
//Modelname
        
level.ModelList[1] = createModel("machinery_generator""Generator");
        
level.ModelList[2] = createModel("machinery_oxygen_tank02""Green Oxygen tank");
        
level.ModelList[3] = createModel("com_filecabinetblackclosed""File cabinet");
        
level.ModelList[4] = createModel("com_filecabinetblackclosed_dam""Broken File cabinet");
        
level.ModelList[5] = createModel("foliage_tree_birch_red_1_animated""Birch");
        
level.ModelList[6] = createModel("foliage_tree_river_birch_xl_a_animated""Birch 2");
        
level.ModelList[7] = createModel("com_locker_double""Locker");
        
level.ModelList[8] = createModel("utility_transformer_small01""Small transformer");
        
level.ModelList[9] = createModel("vehicle_80s_sedan1_silv_destructible_mp""Silver car");
        
level.ModelList[10] = createModel("vehicle_80s_sedan1_green_destructible_mp""Green car");
        
level.ModelList[11] = createModel("vehicle_80s_sedan1_red_destructible_mp""Red car");
        
level.ModelList[12] = createModel("vehicle_80s_sedan1_yel_destructible_mp""Yellow car");
        
level.ModelList[13] = createModel("vehicle_uaz_hardtop_destructible_mp""Military vehicle");
        
level.ModelList[14] = createModel("com_propane_tank02""Big Propane tank");
}

mp_fuel2()
{
        
level.ModelList = [];
        
level.MaxModels 13;
        
//Modelname
        
level.ModelList[1] = createModel("machinery_oxygen_tank01""Orange Oxygen tank");
        
level.ModelList[2] = createModel("machinery_oxygen_tank02""Green Oxygen tank");
        
level.ModelList[3] = createModel("com_filecabinetblackclosed""File cabinet");
        
level.ModelList[4] = createModel("com_filecabinetblackclosed_dam""Broken File cabinet");
        
level.ModelList[5] = createModel("com_trashbin02""Trashbin");
        
level.ModelList[6] = createModel("machinery_generator""Generator");
        
level.ModelList[7] = createModel("foliage_tree_palm_med_2""Palm");
        
level.ModelList[8] = createModel("foliage_tree_palm_bushy_2""Bushy palm");
        
level.ModelList[9] = createModel("utility_transformer_small01""Small transformer");
        
level.ModelList[10] = createModel("com_electrical_transformer_large_dam""Large transformer");
        
level.ModelList[11] = createModel("com_propane_tank02_small""Small Propane tank");
        
level.ModelList[12] = createModel("vehicle_uaz_hardtop_destructible_mp""Military vehicle");
        
level.ModelList[13] = createModel("vehicle_bm21_mobile_bed_destructible""Military truck");
}

mp_strike()
{
        
level.ModelList = [];
        
level.MaxModels 17;
        
// Modelname
        
level.ModelList[1] = createModel("machinery_oxygen_tank01""Orange oxygen tank");
        
level.ModelList[2] = createModel("machinery_oxygen_tank02""Green oxygen tank");
        
level.ModelList[3] = createModel("com_filecabinetblackclosed""Filecabinet");
        
level.ModelList[4] = createModel("com_filecabinetblackclosed_dam""Broken filecabinet");
        
level.ModelList[5] = createModel("machinery_generator""Generator");
        
level.ModelList[6] = createModel("foliage_tree_river_birch_xl_a_animated""Tree");
        
level.ModelList[7] = createModel("foliage_tree_palm_bushy_2""Tall palm tree");
        
level.ModelList[8] = createModel("usa_gas_station_trash_bin_01""Trashbin");
        
level.ModelList[9] = createModel("com_locker_double""Locker");
        
level.ModelList[10] = createModel("com_trashcan_metal_closed""Metal trashcan");
        
level.ModelList[11] = createModel("com_firehydrant""Fire hydrant");
        
level.ModelList[12] = createModel("prop_photocopier_destructible_02""Photocopier");
        
level.ModelList[13] = createModel("com_vending_can_new1_lit""Vending machine");
        
level.ModelList[14] = createModel("com_vending_can_new2_lit""Vending machine 2");
        
level.ModelList[15] = createModel("vehicle_80s_sedan1_green_destructible_mp""Green car");
        
level.ModelList[16] = createModel("vehicle_80s_sedan1_brn_destructible_mp""Brown car");
        
level.ModelList[17] = createModel("vehicle_hummer_destructible""Hummer");

You can only spawn a few models solid Sad
Thank you Raz! That was very helpful and exactly what I was looking for.

I'm having this issue, where when I spawn a few things, say crates, that when I walk away and look at them they start to flash. But when I get close they appear. They're still solid full time, but they only appear visually when you're at the right angle, or are very close. Is this just an issue with the engine trying to draw extra models? I tried pre-cacheing but that didn't make a difference.
(09-07-2013, 18:54)akillj Wrote: [ -> ]Thank you Raz! That was very helpful and exactly what I was looking for.

I'm having this issue, where when I spawn a few things, say crates, that when I walk away and look at them they start to flash. But when I get close they appear. They're still solid full time, but they only appear visually when you're at the right angle, or are very close. Is this just an issue with the engine trying to draw extra models? I tried pre-cacheing but that didn't make a difference.

I think there is a limit to draw models/entities for what is visible from far distance, so mainly yes this is an engine "error" (it is also useful because it is reducing the lag what is caused by " drawing " the graphic on the gpu side -> less performance draw)
Ah okay, thanks Wink