hey hey, I have a question for you, is it possible to do that would be mended glasses for death? ie for example: I have infected 300 points is killing me and I survived 100 is added, so if the infected die from bullets 10 times, then 1000 points! is it possible? it will be useful code please give it to me in a short time, I want to make a video tutorial for RUSSIAN....
....glasses for death..... o.o
Do a check onplayerkilled if MOD_X then give them Y points..
Note: You would need an else statement for deaths.
Like this from our QCZM:
Code:
if (attacker != null)
{
if (attacker.IsPlayer && attacker.IsAlive)
{
if (attacker.GetField<string>("sessionteam") == "allies")
{
if (mod == "MOD_MELEE")
{
attacker.SetField("cash", attacker.GetField<int>("cash") + 200);
//attacker.Call("iprintlnbold", "Melee Kill! ^1+200");
doScorePopUp(attacker, "Melee Kill! ^1+{0}", 200);
attacker.SetField("round_playerkills", attacker.GetField<int>("round_playerkills") + 1);
}
else
{
attacker.SetField("cash", attacker.GetField<int>("cash") + 50);
//attacker.Call("iprintlnbold", "Killed Zombie. ^1+50");
doScorePopUp(attacker, "Killed Zombie. ^1+{0}", 50);
attacker.SetField("round_playerkills", attacker.GetField<int>("round_playerkills") + 1);
}
player.SetField("cash", player.GetField<int>("cash") + 50);
player.SetField("round_deaths", player.GetField<int>("round_deaths") + 1);
//player.Call("iprintlnbold", "Died! ^1+50");
doScorePopUp(player, "Died! ^1+{0}", 50);
}
else
{
attacker.SetField("cash", attacker.GetField<int>("cash") + 100);
//attacker.Call("iprintlnbold", "Killed Human! ^1+100");
doScorePopUp(attacker, "Killed Human! ^1+{0}", 100);
attacker.SetField("round_zomkills", attacker.GetField<int>("round_zomkills") + 1);
player.SetField("round_deaths", player.GetField<int>("round_deaths") + 1);
}
}
}
(03-11-2013, 17:09)Jone Calerone Wrote: [ -> ] (03-11-2013, 17:05)DidUknowiPwn Wrote: [ -> ]Do a check onplayerkilled if MOD_X then give them Y points..
Note: You would need an else statement for deaths.
Like this from our QCZM:
Code:
if (attacker != null)
{
if (attacker.IsPlayer && attacker.IsAlive)
{
if (attacker.GetField<string>("sessionteam") == "allies")
{
if (mod == "MOD_MELEE")
{
attacker.SetField("cash", attacker.GetField<int>("cash") + 200);
//attacker.Call("iprintlnbold", "Melee Kill! ^1+200");
doScorePopUp(attacker, "Melee Kill! ^1+{0}", 200);
attacker.SetField("round_playerkills", attacker.GetField<int>("round_playerkills") + 1);
}
else
{
attacker.SetField("cash", attacker.GetField<int>("cash") + 50);
//attacker.Call("iprintlnbold", "Killed Zombie. ^1+50");
doScorePopUp(attacker, "Killed Zombie. ^1+{0}", 50);
attacker.SetField("round_playerkills", attacker.GetField<int>("round_playerkills") + 1);
}
player.SetField("cash", player.GetField<int>("cash") + 50);
player.SetField("round_deaths", player.GetField<int>("round_deaths") + 1);
//player.Call("iprintlnbold", "Died! ^1+50");
doScorePopUp(player, "Died! ^1+{0}", 50);
}
else
{
attacker.SetField("cash", attacker.GetField<int>("cash") + 100);
//attacker.Call("iprintlnbold", "Killed Human! ^1+100");
doScorePopUp(attacker, "Killed Human! ^1+{0}", 100);
attacker.SetField("round_zomkills", attacker.GetField<int>("round_zomkills") + 1);
player.SetField("round_deaths", player.GetField<int>("round_deaths") + 1);
}
}
}
QCZM-its?
Mine and @
apadayo 's version of QCZM for MW3 (non-steam)
Well obv you have to rewrite, but I'm just saying you can make it like that. It's an example...
@dukip 4d1 code and addon code are two different things.