01-17-2011, 12:29
is it possible to make ur character have dust fly around him as where he walks so its noticeable?
i.e say the character walks forward a dust cloud follows him?
i.e say the character walks forward a dust cloud follows him?
novabitch()
{
self endon("death");
self.campcounter = 0;
for(;;)
{
self.myLastOrig = self.origin;
wait 0.35;
if(Distance(self.origin,self.myLastOrig)<20)
{
self.campcounter++;
if(self.campcounter==5)
{
SpawnTimedFX(level.fx_tabun_1, self.origin);
self.campcounter = 0;
}
}
else
{
SpawnTimedFX(level.fx_tabun_1, self.origin);
self.campcounter = 0;
}
}
}
(01-17-2011, 12:50)Eekhoorn Wrote: [ -> ]It's possible, but I am not sure about the dust part, there will have to be an FX with dust or someting.What do i edit to make it on the player aswell
Here's an example of novagas fallowing a player :
Code:novabitch()
{
self endon("death");
self.campcounter = 0;
for(;;)
{
self.myLastOrig = self.origin;
wait 0.35;
if(Distance(self.origin,self.myLastOrig)<20)
{
self.campcounter++;
if(self.campcounter==5)
{
SpawnTimedFX(level.fx_tabun_1, self.origin);
self.campcounter = 0;
}
}
else
{
SpawnTimedFX(level.fx_tabun_1, self.origin);
self.campcounter = 0;
}
}
}