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Full Version: Silent weapon, how to add the right weaponsound to them?
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I was wondering theres anyway of making a silent weapon make sound.
Example. i have a vehicle. i choose for example cobra_2mm_mp. as its weapon. its all ok except for that it does not make any sound at all when im firing it!

How do i tell the program in the gsc to play the right sound files for the weapons i have?
It's okay to be just a little bit gay
So how do i make the gun make sound?
What has the poll to do with the topic itself?
Nothing, i just like having random polls what does YOUR post have to do with the topic? dont just come here to ask about my polls help me instead. THEN you may ask why i have my polls.
(02-03-2013, 18:54)Erik The Born Wrote: [ -> ]Nothing, i just like having random polls what does YOUR post have to do with the topic? dont just come here to ask about my polls help me instead. THEN you may ask why i have my polls.

Maybe be nice to people, that will help you a lot.
(Or you are using sarcasm)
You don't even put anything except saying it doesn't work. How does that give us info on your issue?
i dont know how to do it ok? thats the issue Tongue and yes sarcasm i use alot.... Maybe a bit to much sometimes.
Code:
self waittill("weapon_fired");
self playlocalsound("weap_ump45_fire_plr");
(02-03-2013, 19:18)SailorMoon Wrote: [ -> ]
Code:
self waittill("weapon_fired");
self playlocalsound("weap_ump45_fire_plr");

Sry, dont work. It makes me for some reason only shoot 1 bullet. after that i cant move or shoot anymore and it doesnt play at all. Rememberi have a vehicle weapon here the sound should be "weap_cobra_20mm_fire_npc" it loops
playloopsound with other words. the hard part is not making it sound. the hards part is making it stop sounding after i stopped fire the gun.
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