01-10-2011, 20:19
01-10-2011, 21:35
I always loved the games who said Headshot loud in sound. But you are saying that you want text.
For every kill is easy, for each headshot, hmm I am not sure about that.
For every kill is easy, for each headshot, hmm I am not sure about that.
01-10-2011, 23:23
_callbacksetup.gsc
Code:
CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration)
{
self endon("disconnect");
if(sHitLoc == "head") {
eAttacker iPrintLn("HEADSHOT!"); //Replace with whatever you want, eAttacker = killer.
}
[[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration);
}
01-11-2011, 08:35
hmmm.... nice, but can u tell me, how to make, that shows over the hitted player, and with the another font?
01-11-2011, 13:11
(01-11-2011, 08:35)Kornik755 Wrote: [ -> ]hmmm.... nice, but can u tell me, how to make, that shows over the hitted player, and with the another font?
Not possible, you probably just watched a video on YouTube which used video editing to do that.
01-11-2011, 21:36
Quote:self waittil("player_killed")
self iPrintlnBold("Headshot");
I think it worked in MW2?
//Ok, bullshit.
01-12-2011, 05:40
You can make a name card with message "headshot" to it
It is not that difficult
It is not that difficult
01-12-2011, 15:16
And what happens when a player make a headshot. That his poster on all screens "self.name loves big heads" ? Thx