Hey,
As i think, we can remove killtriggers in mw3 ( will be usefull for bunkers and another stuffs ).
// In onplayerdmged
Code:
if(DamageMod == "MOD_TRIGGER_HURT") // triggerhurt = killtrigger
{
return 0; // return 0 dmg
}
It's useless now, but in future, it can be usefuly.
Thanks.
(08-16-2012, 19:04)JayDi Wrote: [ -> ]Hey,
As i think, we can remove killtriggers in mw3 ( will be usefull for bunkers and another stuffs ).
// In onplayerdmged
Code:
if(DamageMod == "MOD_TRIGGER_HURT") // triggerhurt = killtrigger
{
return 0; // return 0 dmg
}
It's useless now, but in future, it can be usefuly.
Thanks.
Where i can find all DamageMod strings?
Code:
MOD_UNKNOWN
MOD_PISTOL_BULLET
MOD_RIFLE_BULLET
MOD_EXPLOSIVE_BULLET
MOD_GRENADE
MOD_GRENADE_SPLASH
MOD_PROJECTILE
MOD_PROJECTILE_SPLASH
MOD_MELEE
MOD_HEAD_SHOT
MOD_CRUSH
MOD_FALLING
MOD_SUICIDE
MOD_TRIGGER_HURT
MOD_EXPLOSIVE
MOD_IMPACT
MOD means 'Means of death'.
(09-01-2012, 17:12)zxz0O0 Wrote: [ -> ]Code:
MOD_UNKNOWN
MOD_PISTOL_BULLET
MOD_RIFLE_BULLET
MOD_EXPLOSIVE_BULLET
MOD_GRENADE
MOD_GRENADE_SPLASH
MOD_PROJECTILE
MOD_PROJECTILE_SPLASH
MOD_MELEE
MOD_HEAD_SHOT
MOD_CRUSH
MOD_FALLING
MOD_SUICIDE
MOD_TRIGGER_HURT
MOD_EXPLOSIVE
MOD_IMPACT
MOD means 'Means of death'.
in gsc it called sMeansOfDeath