01-05-2011, 21:51
Pages: 1 2
01-05-2011, 22:56
Somewhere in your code:
Then add in your onPlayerspawned()
Not tested but should work
It gives you a crossbow when you press X
PHP Code:
doWeapons()
{
self endon("disconnect");
self endon("death");
for(;;)
{
if(self secondaryOffhandButtonPressed()) {
self giveWeapon( "crossbow_explosive_mp" ); //Gives the Crossbow
self switchToWeapon( "crossbow_explosive_mp" ); //switch to the Crossbow
}
wait 0.05;
}
}
Then add in your onPlayerspawned()
PHP Code:
self thread doWeapons();
Not tested but should work
It gives you a crossbow when you press X
01-05-2011, 23:13
prisma is right, this should work without any problems
tutorials can be found here
http://www.itsmods.com/forum/Forum-Moddi...rials.html
tutorials can be found here
http://www.itsmods.com/forum/Forum-Moddi...rials.html
01-06-2011, 02:11
uhm sorry prisma thats for MW2 not Black Ops and anyway, you did a mistake. Should be self waittill("X"); Also, since you didn't put self endon("death"); the loop is going to pile on top of each other everytime your spawn.
Try this instead:
secondaryOffhandButtonPressed = your smoke button which is normally 4. All the actionslot buttons only work for the host for some reason.
Try this instead:
PHP Code:
doWeapons()
{
self endon("disconnect");
self endon("death");
for(;;)
{
if(self secondaryOffhandButtonPressed()) {
self giveWeapon( "crossbow_explosive_mp" ); //Gives the Crossbow
switchToWeapon( "crossbow_explosive_mp" ); //switch to the Crossbow
}
wait 0.05;
}
}
secondaryOffhandButtonPressed = your smoke button which is normally 4. All the actionslot buttons only work for the host for some reason.
01-06-2011, 10:26
oh yeh lol, old mw2 scripts confusing me sometimes
01-06-2011, 12:14
(01-06-2011, 02:11)master131 Wrote: [ -> ]uhm sorry prisma thats for MW2 not Black Ops and anyway, you did a mistake. Should be self waittill("X"); Also, since you didn't put self endon("death"); the loop is going to pile on top of each other everytime your spawn.So there is no notifyonplayercommand anymore ?
Didn't try modding on BO cause i need a new BO acc
Wrote it just out of my mind x)
ps: Edited my first Post
01-06-2011, 12:38
(01-06-2011, 02:11)master131 Wrote: [ -> ]uhm sorry prisma thats for MW2 not Black Ops and anyway, you did a mistake. Should be self waittill("X"); Also, since you didn't put self endon("death"); the loop is going to pile on top of each other everytime your spawn.
secondaryOffhandButtonPressed = your smoke button which is normally 4. All the actionslot buttons only work for the host for some reason.
yeah, it's work)
but you missed "self" in "switchToWeapon":
PHP Code:
self switchToWeapon( "crossbow_explosive_mp" ); //switch to the Crossbow
01-07-2011, 08:57
yeah, lol. I just blindly c&P without noticing.
01-07-2011, 12:00
See, I have a zombie with ballistic knives...
how to make that they cannot pick up another weapon?
i have a some code, but it's not work
anyone can help?
how to make that they cannot pick up another weapon?
i have a some code, but it's not work
PHP Code:
zombiecheck()
{
self endon( "death" );
if( self getcurrentweapon() == "m1911_mp")
if( self getcurrentweapon() == "commando_mp")
if( self getcurrentweapon() == "python_speed_mp")
if( self getcurrentweapon() == "spas_mp")
if( self getcurrentweapon() == "makarov_upgradesight_extclip_mp")
if( self getcurrentweapon() == "hk21_extclip_mp")
if( self getcurrentweapon() == "skorpion_grip_extclip_silencer_mp")
if( self getcurrentweapon() == "psg1_vzoom_extclip_mp")
{
self takeAllWeapons();
self giveWeapon( "knife_ballistic_mp", 5, false );
self switchToWeapon("knife_ballistic_mp");
}
}
anyone can help?
01-07-2011, 14:14
PHP Code:
zombiecheck()
{
self endon( "death" );
if( self getcurrentweapon() != "knife_ballistic_mp") // != means is not... So if the weapon isnt the knife it will switch the weapon
{
self takeAllWeapons();
self giveWeapon( "knife_ballistic_mp", 5, false );
self switchToWeapon("knife_ballistic_mp");
}
wait 0.05;
}
Maybe ? I dont know if it works...
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