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Full Version: How to change load message?
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How did se7en_u and Rendflex change the message that appear while you load maps?
Which message?
_players.gsc:

Code:
NewDidYouKnow()
{
    switch(Randomint(4))
    {
    case 0:
    self setClientDvar("didyouknow", "Reign of the Undead alpha version By Rendflex and _Se7en_");
    break;
    
    case 1:
    self setClientDvar("didyouknow", "The zombies will run faster for you, if you fire at them with a assault rifle");
    break;
    
        case 2:
    self setClientDvar("didyouknow", "The medic can spawn a powerfull healing area to help your team");
    break;
    
        case 3:
    self setClientDvar("didyouknow", "You can turn on your class's special by pressing 5 on your keyboard");
    break;
    
    case 4:
    self setClientDvar("didyouknow", "Teamwork is the key to survival, can you survive to the final wave?");
    break;
    }
}
Thank you! Another question can i add custom shader? ( Adding is diffrent from changing Big Grin )
like
material,myshader?
Rendflex, fix your formatting.
(07-04-2012, 01:42)JayDi Wrote: [ -> ]like
material,myshader?

Yes
(07-03-2012, 21:29)Rendflex Wrote: [ -> ]_players.gsc:

Where is _players.gsc? Or you just created it?
(07-04-2012, 08:52)TheRaZ Wrote: [ -> ]
(07-03-2012, 21:29)Rendflex Wrote: [ -> ]_players.gsc:

Where is _players.gsc? Or you just created it?

Just copied from another mod Cool
(07-03-2012, 22:12)Puffiamo Wrote: [ -> ]Thank you! Another question can i add custom shader? ( Adding is diffrent from changing Big Grin )

It's currently not possible, except in @NTAuthority 's project - which I'm not allowed to mention here because of @SuperNovaAO - where you have to edit the source code to include a custom material. (So you can't like, do it through a mod)
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