PlaySoundOnPlayer(GetClient(0), "mp_bomb_plant");
Function plays a sound player client 0 ?
How to play the sound of all clients ?
read plugin documentation
http://cod6hmod.itshax.com/mw3_addon/doc...ndonplayer
Code:
PlaySoundOnPlayer(): Play a sound to the client.
ARGUMENTS
ServerClient Client: Pplayer to play the sound on
String Sound: Sound name
RETURNS
None
EXAMPLE
PlaySoundOnPlayer(GetClient(0), "mp_bomb_plant");
also, @
Nukem , we can use Client.ClientNum there ??like
PlaySoundOnPlayer(Client.ClientNum, "mp_bomb_plant");
@jaydi ClientNum - int
Client - ServerClient
so... No.
Essentially, the function get's the client's ClientNum.... I guess Nukem just made it like that for simplicity's sake.
Code:
public unsafe void PlaySoundOnPlayer(ServerClient Client, string Sound)
{
IntPtr hglobal = Marshal.StringToHGlobalAnsi(Sound);
Server.CGSCFunc.PlaySoundToPlayer(GetSCClientByNum(Client.ClientNum), (sbyte modopt(IsSignUnspecifiedByte)*) hglobal.ToPointer());
Marshal.FreeHGlobal(hglobal);
}
Nice derail.
His question was "How to play the sound of all clients ?" and I answered.