04-09-2012, 11:09
As requested, a team gungame mod for black ops.
[Main Features]
[Video]
[Instructions]
playing it in private match
If you want to play the gametype in private match, simply select the gametype "team gungame" from the gametypes menu.
running it on a dedicated server
If you want to play the gamemode on a dedicated server, you'll have to type "setadmindvar g_gametype tgun" (without the ") in the console and restart the map. Furthermore, if you want to make sure the game doesn't switch to TDM again next map, you'll have to type this in console:
editing the settings
To edit the settings, simply look into the mod_settings.gsc found in the mp_teamgungame dictionary.
[Credits]
[Version Updates]
[Downloads]
[attachment=3154]
[attachment=3155]
[Main Features]
- Teambased gungame: you share the gungame as a team. spawn near teammates, etc.
- Bot support: two fill modes, normal and filled, filled will add bots when the player amount will drop below a certain number and kick bots when it gets above. Will also try to keep the teams even.
- Configs: You can create your own configs that sets which weapons are in the gungame, how many kills you have to make per level, movement speed and more. The game will randomly choose one config per match. You can also exclude configs for certain maps.
- Emblem visible on all primary weapons.
[Video]
[Instructions]
playing it in private match
If you want to play the gametype in private match, simply select the gametype "team gungame" from the gametypes menu.
running it on a dedicated server
If you want to play the gamemode on a dedicated server, you'll have to type "setadmindvar g_gametype tgun" (without the ") in the console and restart the map. Furthermore, if you want to make sure the game doesn't switch to TDM again next map, you'll have to type this in console:
Code:
setadmindvar sv_mapRotation "map mp_mountain map mp_villa map mp_array map mp_cairo map mp_cosmodrome map mp_cracked map mp_crisis map mp_duga map mp_firingrange map mp_hanoi map mp_havoc map mp_nuked map mp_radiation map mp_russianbase"
editing the settings
To edit the settings, simply look into the mod_settings.gsc found in the mp_teamgungame dictionary.
[Credits]
- Cyborgking for creating the mod.
- ieagle for the custom gametype hud example.
- Everybody who has made awesome tutorials!
[Version Updates]
1.1 (Click to View)
Bug fixes
-Fixed the bug where your grenade would sometimes not get refilled.
-Fixed the bug where grenade explosion were not effected by level.setexplosivedamage.
-Fixed the bug where the game wouldn't start if you spawned in a gametype other than team gungame.
-Fixed the bug where the bots would not respawn when force-respawn was turned off.
-Fixed the bug where a player would sometimes not see the score hud values.
Weapons
-Added Unscoped Mosin Nagant.
-Added Ray Gun (damage has been scaled down to 1-2 shots to kill).
-Added KS23 (damage has been scaled down to approximately that of the stakeout).
-Added STG (damage has been scaled down to half the damage of single player).
-Added MP40 (damage has been scaled down to half the damage of single player).
-Added PPSH (damage has been scaled down to approximately that of a kiparis).
Settings
-Setting any of the damage multipliers to -1 will now make any amount of that damage type instant kill.
-Setting any of the damage multipliers to 0 will now make the damage type cause no damage at all.
-Added a new setting: level.setweight, sets the weight for a config, allowing it to be chosen more or less frequently.
-Added a new setting: level.setfastswitch, enables quick weapon switching.
-Added a new setting: level.setheadshotonly, when enabled, only bullets who hit the head will do damage.
-Added a new setting: level.setimpactdamage, sets how much damage is done by impact damage.
-Added a new setting: level.setattachrefill, sets whether launcher ammo should get refilled.
-Added a new setting: level.settime, sets how long a match lasts.
-Added a new setting: level.naderefilltime, sets how long it takes untill you get your grenade back.
-Added a new bot difficulty setting: med-hard, a difficulty between medium and hard.
-The kills needed seting per tier is now set per tier, putting in two tiers with the same weapon in a row will now be ignored.
-The showonradar setting is now set per config.
-The fastweaponswitch setting is now set per config.
-Added a new setting: level.grenaderefilltime, sets how much time it takes till a grenade gets refilled.
-You can now give a config any number you want, it doesn't have to be consecutive anymore.
-Renamed config one from default to classic.
-Added a new config: World War 2, gun progression that has only the ww2 weapons
Misc
-You can now use minigun_wager_mp and m202_flash_wager_mp.
-The spawn system is now excactly the same as in team deatmatch.
-Unlimited ammo will now refill the clip of the minigun instead of the ammo reserve.
-Improved the weapons list.
-Your reserve ammo for your masterkey attachment should now not get higher than 8.
-Changed the gametype objective description in the in-game menu a little.
-Your equipment will now be removed if you go to the next level and that level doesn't give you the same equipment.
-Grenade rounds are now better supported.
-Equipment rounds are now better supported.
-Improved weapon switching.
-Fastweaponswitch is now on the whole time instead of only when weapon swapping occurs.
-Fixed the bug where your grenade would sometimes not get refilled.
-Fixed the bug where grenade explosion were not effected by level.setexplosivedamage.
-Fixed the bug where the game wouldn't start if you spawned in a gametype other than team gungame.
-Fixed the bug where the bots would not respawn when force-respawn was turned off.
-Fixed the bug where a player would sometimes not see the score hud values.
Weapons
-Added Unscoped Mosin Nagant.
-Added Ray Gun (damage has been scaled down to 1-2 shots to kill).
-Added KS23 (damage has been scaled down to approximately that of the stakeout).
-Added STG (damage has been scaled down to half the damage of single player).
-Added MP40 (damage has been scaled down to half the damage of single player).
-Added PPSH (damage has been scaled down to approximately that of a kiparis).
Settings
-Setting any of the damage multipliers to -1 will now make any amount of that damage type instant kill.
-Setting any of the damage multipliers to 0 will now make the damage type cause no damage at all.
-Added a new setting: level.setweight, sets the weight for a config, allowing it to be chosen more or less frequently.
-Added a new setting: level.setfastswitch, enables quick weapon switching.
-Added a new setting: level.setheadshotonly, when enabled, only bullets who hit the head will do damage.
-Added a new setting: level.setimpactdamage, sets how much damage is done by impact damage.
-Added a new setting: level.setattachrefill, sets whether launcher ammo should get refilled.
-Added a new setting: level.settime, sets how long a match lasts.
-Added a new setting: level.naderefilltime, sets how long it takes untill you get your grenade back.
-Added a new bot difficulty setting: med-hard, a difficulty between medium and hard.
-The kills needed seting per tier is now set per tier, putting in two tiers with the same weapon in a row will now be ignored.
-The showonradar setting is now set per config.
-The fastweaponswitch setting is now set per config.
-Added a new setting: level.grenaderefilltime, sets how much time it takes till a grenade gets refilled.
-You can now give a config any number you want, it doesn't have to be consecutive anymore.
-Renamed config one from default to classic.
-Added a new config: World War 2, gun progression that has only the ww2 weapons
Misc
-You can now use minigun_wager_mp and m202_flash_wager_mp.
-The spawn system is now excactly the same as in team deatmatch.
-Unlimited ammo will now refill the clip of the minigun instead of the ammo reserve.
-Improved the weapons list.
-Your reserve ammo for your masterkey attachment should now not get higher than 8.
-Changed the gametype objective description in the in-game menu a little.
-Your equipment will now be removed if you go to the next level and that level doesn't give you the same equipment.
-Grenade rounds are now better supported.
-Equipment rounds are now better supported.
-Improved weapon switching.
-Fastweaponswitch is now on the whole time instead of only when weapon swapping occurs.
[Downloads]
[attachment=3154]
[attachment=3155]