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Hi, apparently Pozzuh told me that it is not possible to make a better third person plugin, but the one he made is a bit buggy and resets after you die...also it doesn't have a crosshair and acts weird when you try to knife someone.

However, I saw in the Roll the Dice Mod and Spawn for Fun plugin that there was a third person mode that can occur, and it looked like regular third person...is there any way to make a third person plugin that puts you into third person and you can get there by typing a command? such as !tp to enable and !tp again to disable..?
Just change the cvar and recompile?
Yes, could you do that to either Pozzuh's third person plugin? (http://www.itsmods.com/forum/Thread-Rele...-6198.html) or could you do it to JayDi's plugin? (http://www.itsmods.com/forum/Thread-Rele...lugin.html)

I am not a plugin developer, so I do not know how to do this stuff...
Both plugins are on the second page of the Plugin Releases section...
(03-26-2012, 17:02)pollarpart Wrote: [ -> ]Hi, apparently Pozzuh told me that it is not possible to make a better third person plugin, but the one he made is a bit buggy and resets after you die...also it doesn't have a crosshair and acts weird when you try to knife someone.

However, I saw in the Roll the Dice Mod and Spawn for Fun plugin that there was a third person mode that can occur, and it looked like regular third person...is there any way to make a third person plugin that puts you into third person and you can get there by typing a command? such as !tp to enable and !tp again to disable..?

It's now possible to set it if the player spawns. But you said it also resets when you kill someone, which is impossible to be seen. Also you can't get a crosshair in thirdperson.
pozzuh u can Wink

CSHARP Code
  1. SetClientDvar(Client.ClientNum, "camera_thirdperson \"2\"");
  2. SetClientDvar(Client.ClientNum, "ui_drawCrosshair \"1\"");

havent played my plugin yet? Tongue
(03-26-2012, 18:53)pieter Wrote: [ -> ]pozzuh u can Wink

CSHARP Code
  1. SetClientDvar(Client.ClientNum, "camera_thirdperson \"2\"");
  2. SetClientDvar(Client.ClientNum, "ui_drawCrosshair \"1\"");

havent played my plugin yet? Tongue

That didn't work for me, I used cg_thirdperson 1 though.
(03-26-2012, 18:56)Pozzuh Wrote: [ -> ]
(03-26-2012, 18:53)pieter Wrote: [ -> ]pozzuh u can Wink

CSHARP Code
  1. SetClientDvar(Client.ClientNum, "camera_thirdperson \"2\"");
  2. SetClientDvar(Client.ClientNum, "ui_drawCrosshair \"1\"");

havent played my plugin yet? Tongue

That didn't work for me, I used cg_thirdperson 1 though.

cg_thirdperson resets to 0 after the player spawned, in every cod since cod4.
Pieter, could you fix up a new version for everyone that doesn't reset?
(03-26-2012, 19:20)Rendflex Wrote: [ -> ]
(03-26-2012, 18:56)Pozzuh Wrote: [ -> ]
(03-26-2012, 18:53)pieter Wrote: [ -> ]pozzuh u can Wink

CSHARP Code
  1. SetClientDvar(Client.ClientNum, "camera_thirdperson \"2\"");
  2. SetClientDvar(Client.ClientNum, "ui_drawCrosshair \"1\"");

havent played my plugin yet? Tongue

That didn't work for me, I used cg_thirdperson 1 though.

cg_thirdperson resets to 0 after the player spawned, in every cod since cod4.

Did not know that. But he claimed it also happened when you KILL someone (it will happen to you)
Try making a version, then I can test it? Tongue Because it doesn't seem to reset in the Roll the Dice plugin