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Full Version: MW3 null file's For Dedicated Servers
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Hi
I have good news for mw3 server admin's after hard working on null files i can create the null files.
i know its important for dedicated server admin's to save the disk space and its impotent for them like me .

so this null files is in first version and maybe the IW update the game (such as dlc's or etc..)then
i will release other version !

And for some reason i can't test the files but its working 99%.

if i help you pleas Do Thanks...

||--> How to install:

just replace the original file's with this in main folder of game
be sure take backup then replace if it's worked for you then you can delete the original files Safely ...

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created By Se7en | M@x!muM
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The virus scan:

Scan 1 --> Click

Scan 2--> Click
...and what's null file ?
All files are empty,
It's all the IWD's and all the files from MW3, but without any content.
(12-15-2011, 22:15)jariz Wrote: [ -> ]All files are empty,
It's all the IWD's and all the files from MW3, but without any content.

Thats so useful...Big Grin
(12-15-2011, 22:31)Yamato Wrote: [ -> ]
(12-15-2011, 22:15)jariz Wrote: [ -> ]All files are empty,
It's all the IWD's and all the files from MW3, but without any content.

Thats so useful...Big Grin

Dunno if trolling.

This is useful actually. This is about 8gb space less for the servers.
Like pozzuh said, this could be really useful for people who sell servers and don't want to take 8gb of their (really small) diskspace
So I don't really know why this wouldn't be useful
(12-15-2011, 23:20)jariz Wrote: [ -> ]Like pozzuh said, this could be really useful for people who sell servers and don't want to take 8gb of their (really small) diskspace
So I don't really know why this wouldn't be useful

Has he tested this? No.

the server/client will not connect because server files are different, try it yourself
(i've tried this a long time ago before)
Easy to bypass that problem @Nukem
Did it a long time ago.
Then Valve gave up enforcing file consistency on non-valve-official servers on L4D(2).

Same method works (worked on MW2) on MW3 (guess).
(12-15-2011, 23:21)Nukem Wrote: [ -> ]
(12-15-2011, 23:20)jariz Wrote: [ -> ]Like pozzuh said, this could be really useful for people who sell servers and don't want to take 8gb of their (really small) diskspace
So I don't really know why this wouldn't be useful

Has he tested this? No.

the server/client will not connect because server files are different, try it yourself
(i've tried this a long time ago before)



but its worked and you must test it before say anythings
i couldn't test because the steam port are closed from isp that i used net...

and no Force for any one you can use it or if you don't licked don't use .
(12-15-2011, 23:33)SuperNovaAO Wrote: [ -> ]Easy to bypass that problem @Nukem
Did it a long time ago.
Then Valve gave up enforcing file consistency on non-valve-official servers on L4D(2).

Same method works (worked on MW2) on MW3 (guess).

You still need an edited server executable though, but would you mind giving a hint as to where it kicks the person?

sv_pure -> nothing
log kick funtions -> nothing
strings -> found nothing
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