11-03-2011, 16:28
11-03-2011, 16:35
11-03-2011, 16:41
number = randomIntRange( min, max );
11-03-2011, 17:56
(11-03-2011, 16:35)jariz Wrote: [ -> ]So much noobs.....
http://zeroy.com/script/math/randomint.htm
How shoud i know this
I didnt have found something, about making random funktion in gsc...
11-04-2011, 10:44
LOL, 2 users answered your post and you're still asking the same thing?
11-04-2011, 12:53
(11-04-2011, 10:44)jariz Wrote: [ -> ]LOL, 2 users answered your post and you're still asking the same thing?
No, he's not. Read carefully.
11-04-2011, 12:56
Code:
returnRandom( arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10 )
{
random = [];
if( isDefined( arg1 ) ) random[0] = arg1;
if( isDefined( arg2 ) ) random[1] = arg2
if( isDefined( arg3 ) ) random[2] = arg3;
if( isDefined( arg4 ) ) random[3] = arg4;
if( isDefined( arg5 ) ) random[4] = arg5;
if( isDefined( arg6 ) ) random[5] = arg6;
if( isDefined( arg7 ) ) random[6] = arg7
if( isDefined( arg8 ) ) random[7] = arg8;
if( isDefined( arg9 ) ) random[8] = arg9;
if( isDefined( arg10 ) ) random[9] = arg10;
return random[ randomInt( random.size ) ];
}
use this:
random = returnRandom( "bla", "blabla", "blablabla", "hoi", "boe", "lala", "noob" );
or do you want this:
Code:
randomfunction()
{
number = randomInt( 9 ); // 0 counts as a number so this would give 10 posibilities
switch( number )
{
case 0:
{
//DO SHIT WHEN NUMBER = 0
break;
}
case 1:
{
//DO SHIT WHEN NUMBER = 1
break;
}
case 2:
{
//DO SHIT WHEN NUMBER = 2
break;
}
case 3:
{
//DO SHIT WHEN NUMBER = 3
break;
}
case 4:
{
//DO SHIT WHEN NUMBER = 4
break;
}
case 5:
{
//DO SHIT WHEN NUMBER = 5
break;
}
case 6:
{
//DO SHIT WHEN NUMBER = 6
break;
}
case 7:
{
//DO SHIT WHEN NUMBER = 7
break;
}
case 8:
{
//DO SHIT WHEN NUMBER = 8
break;
}
case 9:
{
//DO SHIT WHEN NUMBER = 9
break;
}
}
}
11-04-2011, 14:22
randomFloat(x, y)
it will generate random number between x and y
it will generate random number between x and y