10-02-2011, 18:55
10-02-2011, 18:55
in _damage.gsc
10-02-2011, 20:08
Or edit the weps in the asset manager. or callbacksetup.gsc
10-03-2011, 01:04
(10-02-2011, 18:55)Se7en Wrote: [ -> ]in _damage.gsc
Wrong, _damage.gsc doesn't exist in Black Ops. :3
In maps\mp\gametypes\_callbacksetup.gsc:
Code:
CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset)
{
self endon("disconnect");
if(sWeapon == "mp_weaponHere")
iDamage = 1337;
[[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset);
}
10-04-2011, 16:11
(10-03-2011, 01:04)master131 Wrote: [ -> ](10-02-2011, 18:55)Se7en Wrote: [ -> ]in _damage.gsc
Wrong, _damage.gsc doesn't exist in Black Ops. :3
In maps\mp\gametypes\_callbacksetup.gsc:
Code:CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset)
{
self endon("disconnect");
if(sWeapon == "mp_weaponHere")
iDamage = 1337;
[[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset);
}
thread was in mw2 lol
10-04-2011, 16:18
but now it isnt