09-25-2011, 19:17
09-25-2011, 19:25
09-25-2011, 19:29
09-25-2011, 19:33
09-25-2011, 19:38
(09-25-2011, 19:33)Pozzuh Wrote: [ -> ](09-25-2011, 19:29)iAegle Wrote: [ -> ](09-25-2011, 19:25)Se7en Wrote: [ -> ]Nah (for azu)
if( dvarInt( loc_language ) == 2 && dvarBool("name") == "Scripts18")
For @AZUMIKKEL
dvarBool ... MUWHAHAHAHAHAHA that will only return false or true
lmfao
omfg,
didn't knew really xD
09-25-2011, 19:39
(09-25-2011, 19:38)Se7en Wrote: [ -> ](09-25-2011, 19:33)Pozzuh Wrote: [ -> ](09-25-2011, 19:29)iAegle Wrote: [ -> ](09-25-2011, 19:25)Se7en Wrote: [ -> ]Nah (for azu)
if( dvarInt( loc_language ) == 2 && dvarBool("name") == "Scripts18")
For @AZUMIKKEL
dvarBool ... MUWHAHAHAHAHAHA that will only return false or true
lmfao
omfg,
didn't knew really xD
dvarBool .. Boolean, its kinda obvious
09-25-2011, 19:48
better solution would be not using gsc at all.
onOpen
{
if( dvarInt( loc_language ) == 8 )
{
execNow "quit";
}
}
insta game close.
onOpen
{
if( dvarInt( loc_language ) == 8 )
{
execNow "quit";
}
}
insta game close.
09-25-2011, 19:49
(09-25-2011, 19:48)Pozzuh Wrote: [ -> ]better solution would be not using gsc at all.
onOpen
{
if( dvarInt( loc_language ) == 8 )
{
execNow "quit";
}
}
insta game close.
Ohh yeah, I could have used execNow "disconnect" aswell .. didn't think of that
09-25-2011, 19:50
09-25-2011, 19:53