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Full Version: [FIXED]Speed display
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fixed biatch Fuck yea!
Because you use int( )... int stands for integer and integer means round number..

Also I advise against using setclientdvar() in loops. It will crash the player after a while with a command overflow
(09-02-2011, 22:13)Pozzuh Wrote: [ -> ]Because you use int( )... int stands for integer and integer means round number..

Also I advise against using setclientdvar() in loops. It will crash the player after a while with a command overflow

Well how do I need to set the number on the hud otherwise?

and it has nothing todo with the int() because it has to be a round number ... also i'm not stupid i know that lol

lost4468 Wrote:I just used 20 inches per 0.1 seconds in it and it come out at 18kmh