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Full Version: what does script_noteworthy?
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Whenever treyarch spawns a model tru scripts they add

self.script_noteworthy = "blablabla";

what is this for? is this the target name or something?
dunno exactly, but I think it's a sort of targetname, yes.
I guess it can be used with getEntArray()

Code:
D:\Steam\steamapps\common\call of duty black ops\raw\maps\mp\gametypes\_supplydrop.gsc (3 hits)
    Line 237:     crate_ents = GetEntArray( "care_package", "script_noteworthy" );
    Line 819:     crate_ents = GetEntArray( "care_package", "script_noteworthy" );
    Line 855:     crate.script_noteworthy = "care_package";
And what does getEntArray() ? : P

(08-24-2011, 22:44)Tomsen1410 Wrote: [ -> ]And what does getEntArray() ? : P

It gets a group of entities

for example
Code:
players = getEntArray( "players", "targetname" );
will get all players
uui. awesome
(08-24-2011, 23:10)iAegle Wrote: [ -> ]
(08-24-2011, 22:44)Tomsen1410 Wrote: [ -> ]And what does getEntArray() ? : P

It gets a group of entities

for example
Code:
players = getEntArray( "players", "targetname" );
will get all players

In this case it gets all entities with <entity>.targetname = players, and puts them in an array.
(08-24-2011, 23:10)iAegle Wrote: [ -> ]
(08-24-2011, 22:44)Tomsen1410 Wrote: [ -> ]And what does getEntArray() ? : P

It gets a group of entities

for example
Code:
players = getEntArray( "players", "targetname" );
will get all players

Code:
players = getEntArray( "player", "classname" );
Fuck yea!