ItsMods

Full Version: model spawn mod
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just a basic mod that everyone could use to find out the cordinates.

this contains:

ufo mode (so you could fly everywhere)

if you press for example F (use) then you will see the coordinates for 10 seconds.

and more if you know something what must be in here



OR

you could post the codes Wink
(08-13-2011, 18:08)eliteCVDelite Wrote: [ -> ]just a basic mod that everyone could use to find out the cordinates.

this contains:

ufo mode (so you could fly everywhere)

if you press for example F (use) then you will see the coordinates for 10 seconds.

and more if you know something what must be in here



OR

you could post the codes Wink

called bunker mod, check it
Code:
doShowCoords()
{
    self endon("death");
    self endon("disconnect");
    for(;;)
    {
        self iPrintLnBold(self.origin + " " + self getPlayerAngles());
        
        wait 2;
    }
}
(08-13-2011, 18:22)Lemon Wrote: [ -> ]
Code:
doShowCoords()
{
    self endon("death");
    self endon("disconnect");
    for(;;)
    {
        self iPrintLnBold(self.origin + " " + self getPlayerAngles());
        
        wait 2;
    }
}

and the ufo?
/devmap mp_nuked /ufo or/noclip
Code:
devFunction()
{
    self endon( "death" );
    self endon( "disconnect" );
    while( true )
    {
        if( self ActionSlotFourButtonPressed() )
        {
            LogPrint( "\npickupList[pickupList.size] = createWeapon( ::, " + self.origin + ");" );
            self iPrintLnBold( "pickupList[pickupList.size] = createWeapon( ::, " + self.origin + ");" );
            wait 1;
        }
        else if( self ActionSlotTwoButtonPressed() )
        {
            LogPrint( "\npickupList[pickupList.size] = createPerk( ::, " + self.origin + " );" );
            self iPrintLnBold( "pickupList[pickupList.size] = createPerk( ::, " + self.origin + " );" );
            wait 1;
        }
        
        wait .05;
    }
}

This is what I use for placing things on the map, check your games_mp.log and your stuff should be in there