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Full Version: How to unlock limits of Heli/RC/Turret/Dogs/Airstrikes
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1. Find your _killstreakrules.gsc

2. Change the number on the object u wanted

3. Save

4. Play
Code:
init()
{
    level.killstreakrules = [];
    level.killstreaktype = [];
    
    //            Rule name,                              max count    per team count
    createRule( "vehicle",                                 7,            7);
    createRule( "firesupport",                             1,            1);
    createRule( "airsupport",                             1,            1);
    createRule( "playercontrolledchopper",                 1,            1);
    createRule( "chopperInTheAir",                         1,            1);    
    createRule( "chopper",                                 2,            1);
    createRule( "dog",                                     1,            1);
    createRule( "turret",                                 7,            7);
    createRule( "weapon",                                 3,            3);
    createRule( "satellite",                             2,            1);
    createRule( "supplydrop",                             3,            3);
    createRule( "rcxd",                                 3,            2);
    createRule( "targetableent",                        32,            32);     
    
    //                      HardpointType                            Rule Name                    adds     checks
    addKillstreakToRule( "helicopter_mp",                         "vehicle",                     true,     true );
    addKillstreakToRule( "helicopter_mp",                         "chopper",                     true,     true );
    addKillstreakToRule( "helicopter_mp",                         "playercontrolledchopper",     false,     true );
    addKillstreakToRule( "helicopter_mp",                         "chopperInTheAir",             true,     false );
    addKillstreakToRule( "helicopter_mp",                         "targetableent",             true,     true );
    addKillstreakToRule( "helicopter_x2_mp",                     "vehicle",                     true,     true );
    addKillstreakToRule( "helicopter_x2_mp",                     "chopper",                     true,     true );
    addKillstreakToRule( "helicopter_x2_mp",                     "playercontrolledchopper",     false,     true );
    addKillstreakToRule( "helicopter_x2_mp",                     "chopperInTheAir",             true,     false );    
    addKillstreakToRule( "helicopter_x2_mp",                     "targetableent",             true,     true );    
    addKillstreakToRule( "helicopter_comlink_mp",                 "vehicle",                     true,     true );
    addKillstreakToRule( "helicopter_comlink_mp",                 "chopper",                     true,     true );
    addKillstreakToRule( "helicopter_comlink_mp",                 "playercontrolledchopper",     false,     true );
    addKillstreakToRule( "helicopter_comlink_mp",                 "chopperInTheAir",             true,     false );    
    addKillstreakToRule( "helicopter_comlink_mp",                 "targetableent",             true,     true );    
    addKillstreakToRule( "helicopter_player_firstperson_mp",    "vehicle",                     true,     true );
    addKillstreakToRule( "helicopter_player_firstperson_mp",     "playercontrolledchopper",     true,     true );
    addKillstreakToRule( "helicopter_player_firstperson_mp",     "chopperInTheAir",             true,     true );    
    addKillstreakToRule( "helicopter_player_firstperson_mp",     "targetableent",             true,     true );        
    addKillstreakToRule( "helicopter_gunner_mp",                 "vehicle",                     true,     true );
    addKillstreakToRule( "helicopter_gunner_mp",                 "playercontrolledchopper",     true,     true );
    addKillstreakToRule( "helicopter_gunner_mp",                 "chopperInTheAir",             true,     true );
    addKillstreakToRule( "helicopter_gunner_mp",                 "targetableent",             true,     true );
    addKillstreakToRule( "rcbomb_mp",                             "rcxd",                     true,     true );
    addKillstreakToRule( "supply_drop_mp",                         "vehicle",                     true,     true );
    addKillstreakToRule( "supply_drop_mp",                         "supplydrop",                 true,     true );
    addKillstreakToRule( "supply_drop_mp",                         "targetableent",            true,     true );
    addKillstreakToRule( "supply_station_mp",                     "vehicle",                     true,     true );
    addKillstreakToRule( "supply_station_mp",                     "supplydrop",                 true,     true );
    addKillstreakToRule( "supply_station_mp",                     "targetableent",             true,     true );
    addKillstreakToRule( "tow_turret_drop_mp",                     "vehicle",                     true,     true );
    addKillstreakToRule( "turret_drop_mp",                         "vehicle",                     true,     true );
    addKillstreakToRule( "m220_tow_drop_mp",                    "vehicle",                     true,     true );
    addKillstreakToRule( "tow_turret_drop_mp",                     "supplydrop",                 true,     true );
    addKillstreakToRule( "turret_drop_mp",                         "supplydrop",                 true,     true );
    addKillstreakToRule( "m220_tow_drop_mp",                    "supplydrop",                 true,     true );
    addKillstreakToRule( "m220_tow_killstreak_mp",                "weapon",                    true,    true );
    addKillstreakToRule( "autoturret_mp",                         "turret",                     true,     true );
    addKillstreakToRule( "auto_tow_mp",                         "turret",                     true,     true );
    addKillstreakToRule( "minigun_mp",                             "weapon",                     true,     true );
    addKillstreakToRule( "m202_flash_mp",                        "weapon",                     true,     true );
    addKillstreakToRule( "m220_tow_mp",                         "weapon",                     true,     true );
    addKillstreakToRule( "mp40_drop_mp",                         "weapon",                     true,     true );
    addKillstreakToRule( "dogs_mp",                             "dog",                         true,     true );
    addKillstreakToRule( "artillery_mp",                         "firesupport",                 true,     true );
    addKillstreakToRule( "mortar_mp",                             "firesupport",                 true,     true );
    addKillstreakToRule( "napalm_mp",                             "vehicle",                     true,     true );
    addKillstreakToRule( "napalm_mp",                             "airsupport",                 true,     true );
    addKillstreakToRule( "airstrike_mp",                         "vehicle",                     true,     true );
    addKillstreakToRule( "airstrike_mp",                         "airsupport",                 true,     true );
    addKillstreakToRule( "radardirection_mp",                     "satellite",                 true,     true );
    addKillstreakToRule( "radar_mp",                             "targetableent",             true,     true );
    addKillstreakToRule( "counteruav_mp",                         "targetableent",             true,     true );
}
in your own file's...

or u could add the _ksrule.gsc in ur modd folder and link it in ur rank init()


=D
i don't understand,this allow killstreaks?like 3kills we get a UAV?
(11-19-2010, 13:54)silmirael Wrote: [ -> ]i don't understand,this allow killstreaks?like 3kills we get a UAV?
No...There are limit of killstreak u can spawn...For example, u can place more than 7 sentry guns per game or u can use too much carepackage at the same time

kk thanks!Smile
or yout team call 6x dogs.. :|
(11-19-2010, 19:34)TheSaboteur Wrote: [ -> ]or yout team call 6x dogs.. :|
If ur computer won't be fxxxed about that
i made many helis spawn in airspace+ a controlled heli.i can damage the choppers with the minigun,but my heli 's rockets are useless against them.does someone know how to fix that?maybe by replacing the missiles by rpg rockets?^^
(11-21-2010, 00:05)silmirael Wrote: [ -> ]i made many helis spawn in airspace+ a controlled heli.i can damage the choppers with the minigun,but my heli 's rockets are useless against them.does someone know how to fix that?maybe by replacing the missiles by rpg rockets?^^
The missile is working...Just a little bit problem in damage...It is easy to edit the damage

Hello everyone,
Could someone give an example of how to link _killstreakrules.gsc in _rank.gsc init() ?

Many thanks
Noobie (lol)