08-04-2011, 10:54
Pages: 1 2
08-04-2011, 10:55
Code:
if(isdefined(self.pers["isbot"] && self.pers["isbot"]));
{
//he's a bot
}
08-04-2011, 11:16
self.pers["isBot"]
08-04-2011, 11:34
I want this:
kick only bot
Code:
for(i = 0; i < level.players.size; i++)
{
Kick(level.players[i] GetEntityNumber());
}
kick only bot
08-04-2011, 11:36
(08-04-2011, 11:34)Puffiamo Wrote: [ -> ]I want this:
kick only bot
Code:
for(i = 0; i < level.players.size; i++)
{
if(isdefined(level.players[i].pers["isbot"]) && level.players[i].pers["isbot"]){
Kick(level.players[i] GetEntityNumber());}
}
is that so hard with the code I already gave you?
08-04-2011, 11:48
(08-04-2011, 11:36)Pozzuh Wrote: [ -> ](08-04-2011, 11:34)Puffiamo Wrote: [ -> ]I want this:
kick only bot
Code:for(i = 0; i < level.players.size; i++)
{
if(isdefined(level.players[i].pers["isbot"]) && level.players[i].pers["isbot"]){
Kick(level.players[i] GetEntityNumber());}
}
is that so hard with the code I already gave you?
Doesnt work, yes is hard
08-04-2011, 11:54
if that doesn't work soemthing else is wrong
08-04-2011, 11:59
What is wrong?
Code:
if(response == "bot_kick" )
{
self closeMenu();
self closeInGameMenu();
for(i = 0; i < level.players.size; i++)
{
if(isdefined(level.players[i].pers["isbot"]) && level.players[i].pers["isbot"])
{
Kick(level.players[i] GetEntityNumber());
}
}
continue;
}
08-04-2011, 12:06
try
and see if you see any thing.
Code:
if(response == "bot_kick" )
{
self closeMenu();
self closeInGameMenu();
for(i = 0; i < level.players.size; i++)
{
if(isdefined(level.players[i].pers["isbot"]) && level.players[i].pers["isbot"])
{
iprintlnbold(level.players[i].name + " should be kicked");
//Kick(level.players[i] GetEntityNumber());
}
}
continue;
}
and see if you see any thing.
08-04-2011, 12:18
Nothing
Pages: 1 2