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Full Version: Weapons from SP to MP Help???
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Hello, After taking a look at the "Converting SP weapons into MP I checked it out. I did all the steps it told me too and I tried it in-game. Instead I got the "DEFAULT WEAPON."
[Image: FDC931101966FCDEE1CA5A17EE65C7076057E4A4] Here are some main points in my code:
mod.csv:
Code:
menufile,ui_mp/scriptmenus/mod_menu.menu
weapon,mp\ray_gun_zm
_rank.gsc:
Code:
precacheItem("ray_gun_zm");
Code:
giveRandomWeapon()
{
    weaponList = [];
    weaponList[weaponList.size] = "SPAS_mp";
    weaponList[weaponList.size] = "rottweil72_mp";
    weaponList[weaponList.size] = "Ithaca_mp";
    weaponList[weaponList.size] = "hs10_mp";
    weaponList[weaponList.size] = "ray_gun_zm";
    
    weapon = weaponList[randomInt( weaponList.size )];
    self giveWeapon( weapon );
    self switchToWeapon( weapon );
}
Help please!!! Undecided
did you delete parentweapon line?
(08-03-2011, 15:13)Lemon Wrote: [ -> ]did you delete parentweapon line?

Yes I did. This is what it looks like:
Code:
WEAPONFILE\weaponType\projectile\weaponClass\pistol\impactType\none\guidedMissileType\None\inventoryType\primary\fireType\Single Shot\stickiness\Don't stick\maxSteeringAccel\3000\displayName\RAY GUN\DualWieldWeapon\\AIOverlayDescription\\modeName\\playerAnimType\default\gunModel\viewmodel_usa_ray_gun\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\isHandModelOverridable\1\useOnlyAltWeaoponHideTagsInAltMode\0\dualWield\0\idleAnim\viewmodel_ray_gun_idle\emptyIdleAnim\viewmodel_ray_gun_idle\fireAnim\viewmodel_ray_gun_fire\lastShotAnim\viewmodel_ray_gun_fire\rechamberAnim\\reloadAnim\viewmodel_ray_gun_reload\reloadAnimRight\\reloadStartAnim\\reloadEndAnim\\reloadQuickAnim\\raiseAnim\viewmodel_ray_gun_raise\dropAnim\viewmodel_ray_gun_drop\firstRaiseAnim\viewmodel_ray_gun_first_raise\altRaiseAnim\viewmodel_ray_gun_raise\altDropAnim\viewmodel_ray_gun_drop\quickRaiseAnim\viewmodel_ray_gun_quick_raise\quickDropAnim\viewmodel_ray_gun_quick_drop\emptyRaiseAnim\viewmodel_ray_gun_raise\emptyDropAnim\viewmodel_ray_gun_drop\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\sprintInEmptyAnim\\sprintLoopEmptyAnim\\sprintOutEmptyAnim\\lowReadyInAnim\\lowReadyLoopAnim\\lowReadyOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_ray_gun_fire\adsLastShotAnim\viewmodel_ray_gun_fire\adsRechamberAnim\\adsUpAnim\viewmodel_ray_gun_ADS_up\adsDownAnim\viewmodel_ray_gun_ADS_down\dtp_in\\dtp_loop\\dtp_out\\dtp_empty_in\\dtp_empty_loop\\dtp_empty_out\\slide_in\\mantleAnim\\meleeAnim\\meleeChargeAnim\\meleeTime\0.7\meleeChargeTime\0\meleeDelay\0.25\meleeChargeDelay\0\meleeChargeRange\0\meleeDamage\25\playerDamage\30\useAsMelee\0\AdditionalMeleeModel\\meleeSwipeSound\\meleeSwipeSoundPlayer\\meleeHitSound\\meleeMissSound\\locNone\1\locHelmet\4\locHead\4\locNeck\5\locTorsoUpper\1\locTorsoLower\0.9\locRightArmUpper\0.8\locRightArmLower\0.6\locRightHand\0.4\locLeftArmUpper\0.8\locLeftArmLower\0.6\locLeftHand\0.4\locRightLegUpper\0.8\locRightLegLower\0.6\locRightFoot\0.4\locLeftLegUpper\0.8\locLeftLegLower\0.6\locLeftFoot\0.4\locGun\0\sprintCameraAnim\\dtpInCameraAnim\\dtpLoopCameraAnim\\dtpOutCameraAnim\\mantleCameraAnim\\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\maxHorTurnSpeed\0\maxVertTurnSpeed\0\gunMaxPitch\2\gunMaxYaw\8\lowAmmoWarningThreshold\0.33\damage\1000\fireDelay\0\fireTime\0.33\lastFireTime\0\reloadTime\3\reloadEmptyTime\2\reloadEmptyAddTime\0\reloadShowRocketTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\0\reloadStartAddTime\0\reloadQuickTime\0\reloadQuickAddTime\0\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0.8\raiseTime\0.8\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\2.4\emptyDropTime\0.8\emptyRaiseTime\0.8\sprintInTime\0.2\sprintLoopTime\0.6\sprintOutTime\0.2\lowReadyInTime\0.5\lowReadyLoopTime\0.5\lowReadyOutTime\0.5\dtpInTime\0.5\dtpLoopTime\0.5\dtpOutTime\0.5\slideInTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\isCameraSensor\0\isAcousticSensor\0\isCarriedKillstreakWeapon\0\useAltTagFlash\0\fuseTime\0\aiFuseTime\0\timedDetonation\0\clipOnly\0\adsTransInTime\0.245\adsTransOutTime\0.25\adsZoomFov1\65\adsZoomFov2\65\adsZoomFov3\65\adsZoomSound\\adsZoomInFrac\0.75\adsZoomOutFrac\0.7\adsOverlayShader\\adsOverlayReticle\none\adsOverlayInterface\none\adsOverlayWidth\220\adsOverlayHeight\220\adsOverlayAlphaScale\1\adsBobFactor\0.5\adsViewBobMult\0.3\hipSpreadStandMin\1\hipSpreadDuckedMin\1\hipSpreadProneMin\1\hipSpreadMax\2\hipSpreadDuckedMax\2\hipSpreadProneMax\2\hipSpreadDecayRate\3.25\hipSpreadFireAdd\1\hipSpreadTurnAdd\0.25\hipSpreadMoveAdd\0.5\hipSpreadDuckedDecay\1.25\hipSpreadProneDecay\1.65\hipReticleSidePos\0\adsSpread\0\adsIdleAmount\25\hipIdleAmount\32\hipIdleSpeed\1.2\adsIdleSpeed\0.93\idleCrouchFactor\0.8\idleProneFactor\0.4\adsAimPitch\0.2\adsCrosshairInFrac\0.9\adsCrosshairOutFrac\0.7\adsReloadTransTime\0.2\adsGunKickPitchMin\-35\adsGunKickPitchMax\-40\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\825\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\25\adsGunKickStaticDecay\100\adsViewKickPitchMin\40\adsViewKickPitchMax\55\adsViewKickYawMin\25\adsViewKickYawMax\-25\adsViewKickCenterSpeed\1300\hipGunKickPitchMin\-30\hipGunKickPitchMax\-35\hipGunKickYawMin\-2\hipGunKickYawMax\18\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\2\hipViewKickPitchMin\40\hipViewKickPitchMax\45\hipViewKickYawMin\25\hipViewKickYawMax\-25\hipViewKickCenterSpeed\1200\swayMaxAngle\5\swayLerpSpeed\5\swayPitchScale\2\swayYawScale\0.25\swayHorizScale\0.16\swayVertScale\0.35\swayShellShockScale\5\adsSwayMaxAngle\6\adsSwayLerpSpeed\7\adsSwayPitchScale\0.06\adsSwayYawScale\0.045\adsSwayHorizScale\0.07\adsSwayVertScale\0.06\hudIcon\hud_icon_colt\killIcon\hud_icon_colt\dpadIcon\\ammoCounterIcon\\hudIconRatio\1:1\killIconRatio\1:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\worldModel\weapon_usa_ray_gun\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\rocketModel\\ammoName\ray_gun\maxAmmo\160\startAmmo\160\clipName\ray_gun\clipSize\20\dropAmmoMin\32\dropAmmoMax\48\viewFlashEffect\weapon/muzzleflashes/fx_raygun_view\worldFlashEffect\weapon/muzzleflashes/fx_raygun_world\shellEjectEffect\\lastShotEjectEffect\\worldClipDropEffect\\pickupSound\wpn_weap_pickup_npc\pickupSoundPlayer\wpn_weap_pickup_plr\ammoPickupSound\wpn_ammo_pickup_npc\ammoPickupSoundPlayer\wpn_ammo_pickup_plr\projectileSound\wpn_rgun_loop\fireSound\wpn_rgun_fire_npc\fireSoundPlayer\wpn_rgun_fire_plr\lastShotSound\wpn_rgun_fire_npc\lastShotSoundPlayer\wpn_rgun_fire_plr\emptyFireSound\dryfire_pistol\emptyFireSoundPlayer\dryfire_pistol_plr\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_raygun_reload\reloadSoundPlayer\gear_player\reloadEmptySound\gr_raygun_reload\reloadEmptySoundPlayer\gear_player\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\wpn_weap_putaway_plr\bounceSound\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\enemyCrosshairRange\320\crosshairColorChange\1\altWeapon\\grenadeWeapon\\boltAction\0\armorPiercing\1\aimDownSight\1\rechamberWhileAds\0\reloadWhileAds\0\noADSAutoReload\0\adsViewErrorMin\0\adsViewErrorMax\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\blocksProne\0\noThirdPersonDropsOrRaises\0\noPartialReload\0\segmentedReload\0\reloadAmmoAdd\0\reloadStartAdd\0\autoAimRange\500\aimAssistRange\3200\aimAssistRangeAds\3200\fightDist\720\maxDist\250\aiVsAiAccuracyGraph\ray_gun.accu\aiVsPlayerAccuracyGraph\pistol.accu\sprintOfsF\3\sprintOfsR\-4\sprintOfsU\-5\sprintRotP\5\sprintRotY\0\sprintRotR\5\sprintBobH\6\sprintBobV\8\sprintScale\0.9\lowReadyOfsF\0\lowReadyOfsR\0\lowReadyOfsU\0\lowReadyRotP\0\lowReadyRotY\0\lowReadyRotR\0\dtpOfsF\0\dtpOfsR\0\dtpOfsU\0\dtpRotP\0\dtpRotY\0\dtpRotR\0\dtpBobH\1\dtpBobV\1\dtpScale\1\mantleOfsF\0\mantleOfsR\0\mantleOfsU\0\mantleRotP\0\mantleRotY\0\mantleRotR\0\slideOfsF\0\slideOfsR\0\slideOfsU\0\slideRotP\0\slideRotY\0\slideRotR\0\standMoveF\0\standMoveR\2.5\standMoveU\-2.5\standRotP\0\standRotY\0\standRotR\0\duckedOfsF\-0.8\duckedOfsR\1.2\duckedOfsU\-1\duckedMoveF\0\duckedMoveR\3\duckedMoveU\-3\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\1.2\proneOfsR\3\proneOfsU\0\proneMoveF\-65\proneMoveR\25\proneMoveU\-110\proneRotP\0\proneRotY\300\proneRotR\-165\posMoveRate\10\posProneMoveRate\8\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\10\posProneRotRate\8\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\strafeMoveF\0\strafeMoveR\0\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\0\explosionRadius\64\indicatorRadius\0\explosionInnerDamage\1500\explosionOuterDamage\300\damageConeAngle\180\projectileSpeed\3200\projectileSpeedRelativeUp\0\projectileSpeedUp\0\projectileActivateDist\0\projectileLifetime\10\projectileModel\tag_flash\projExplosionType\none\projExplosionEffect\misc/fx_exp_raygun_impact\projExplosionEffectForceNormalUp\0\projExplosionSound\weap_rgun_exp\projDudEffect\\projDudSound\\projImpactExplode\1\canUseInVehicle\0\showIndicator\0\projTrailEffect\misc/fx_trail_raygun_geotrail\projectileDLight\200\projectileRed\0\projectileGreen\1\projectileBlue\0\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\noPing\1\parallelDefaultBounce\0.5\parallelAsphaltBounce\0.5\parallelBarkBounce\0.5\parallelBrickBounce\0.5\parallelCarpetBounce\0.5\parallelCeramicBounce\0.5\parallelClothBounce\0.5\parallelConcreteBounce\0.5\parallelCushionBounce\0.5\parallelDirtBounce\0.5\parallelFleshBounce\0.5\parallelFoliageBounce\0.5\parallelFruitBounce\0.5\parallelGlassBounce\0.5\parallelGrassBounce\0.5\parallelGravelBounce\0.5\parallelIceBounce\0.5\parallelMetalBounce\0.5\parallelMudBounce\0.5\parallelPaintedMetalBounce\0.5\parallelPaperBounce\0.5\parallelPlasterBounce\0.5\parallelPlasticBounce\0.5\parallelRockBounce\0.5\parallelRubberBounce\0.5\parallelSandBounce\0.5\parallelSnowBounce\0.5\parallelWaterBounce\0.5\parallelWoodBounce\0.5\perpendicularDefaultBounce\0.5\perpendicularAsphaltBounce\0.5\perpendicularBarkBounce\0.5\perpendicularBrickBounce\0.5\perpendicularCarpetBounce\0.5\perpendicularCeramicBounce\0.5\perpendicularClothBounce\0.5\perpendicularConcreteBounce\0.5\perpendicularCushionBounce\0.5\perpendicularDirtBounce\0.5\perpendicularFleshBounce\0.5\perpendicularFoliageBounce\0.5\perpendicularFruitBounce\0.5\perpendicularGlassBounce\0.5\perpendicularGrassBounce\0.5\perpendicularGravelBounce\0.5\perpendicularIceBounce\0.5\perpendicularMetalBounce\0.5\perpendicularMudBounce\0.5\perpendicularPaintedMetalBounce\0.5\perpendicularPaperBounce\0.5\perpendicularPlasterBounce\0.5\perpendicularPlasticBounce\0.5\perpendicularRockBounce\0.5\perpendicularRubberBounce\0.5\perpendicularSandBounce\0.5\perpendicularSnowBounce\0.5\perpendicularWaterBounce\0.5\perpendicularWoodBounce\0.5\bayonet\0\lockOnRadius\60\lockOnSpeed\2000\reloadRumble\\fireRumble\defaultweapon_fire\adsDofStart\0\adsDofEnd\9\requireLockonToFire\0\hideTags\\notetrackSoundMap\ray_reload_open ray_reload_open
ray_reload_battery_out ray_reload_battery_out
ray_reload_battery_in ray_reload_battery_in
ray_reload_close ray_reload_close
knife_stab_plr knife_stab_plr
knife_pull_plr knife_pull_plr
Knife_slash_plr Knife_slash_plr
bowie_swing bowie_swing
bowie_stab bowie_stab
bowie_pull bowie_pull\stackFire\0\stackFireSpread\15\stackFireAccuracyDecay\0\stackSound\\ikLeftHandOffsetF\0\ikLeftHandOffsetR\0\ikLeftHandOffsetU\0\ikLeftHandRotationP\0\ikLeftHandRotationY\0\ikLeftHandRotationR\0\ikLeftHandProneOffsetF\0\ikLeftHandProneOffsetR\0\ikLeftHandProneOffsetU\0\ikLeftHandProneRotationP\0\ikLeftHandProneRotationY\0\ikLeftHandProneRotationR\0\ikLeftHandUiViewerOffsetF\0\ikLeftHandUiViewerOffsetR\0\ikLeftHandUiViewerOffsetU\0\ikLeftHandUiViewerRotationP\0\ikLeftHandUiViewerRotationY\0\ikLeftHandUiViewerRotationR\0\retrievable\0\dieOnRespawn\0\noCrumpleMissile\0\forceBounce\0\useDroppedModelAsStowed\0\noQuickDropWhenEmpty\0\keepCrosshairWhenADS\0\useAntiLagRewind\0\parentWeaponName\\

(08-03-2011, 15:17)GoldenWrapper Wrote: [ -> ]
(08-03-2011, 15:13)Lemon Wrote: [ -> ]did you delete parentweapon line?

Yes I did. This is what it looks like:
Code:
WEAPONFILE\weaponType\projectile\weaponClass\pistol\impactType\none\guidedMissileType\None\inventoryType\primary\fireType\Single Shot\stickiness\Don't stick\maxSteeringAccel\3000\displayName\RAY GUN\DualWieldWeapon\\AIOverlayDescription\\modeName\\playerAnimType\default\gunModel\viewmodel_usa_ray_gun\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\isHandModelOverridable\1\useOnlyAltWeaoponHideTagsInAltMode\0\dualWield\0\idleAnim\viewmodel_ray_gun_idle\emptyIdleAnim\viewmodel_ray_gun_idle\fireAnim\viewmodel_ray_gun_fire\lastShotAnim\viewmodel_ray_gun_fire\rechamberAnim\\reloadAnim\viewmodel_ray_gun_reload\reloadAnimRight\\reloadStartAnim\\reloadEndAnim\\reloadQuickAnim\\raiseAnim\viewmodel_ray_gun_raise\dropAnim\viewmodel_ray_gun_drop\firstRaiseAnim\viewmodel_ray_gun_first_raise\altRaiseAnim\viewmodel_ray_gun_raise\altDropAnim\viewmodel_ray_gun_drop\quickRaiseAnim\viewmodel_ray_gun_quick_raise\quickDropAnim\viewmodel_ray_gun_quick_drop\emptyRaiseAnim\viewmodel_ray_gun_raise\emptyDropAnim\viewmodel_ray_gun_drop\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\sprintInEmptyAnim\\sprintLoopEmptyAnim\\sprintOutEmptyAnim\\lowReadyInAnim\\lowReadyLoopAnim\\lowReadyOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_ray_gun_fire\adsLastShotAnim\viewmodel_ray_gun_fire\adsRechamberAnim\\adsUpAnim\viewmodel_ray_gun_ADS_up\adsDownAnim\viewmodel_ray_gun_ADS_down\dtp_in\\dtp_loop\\dtp_out\\dtp_empty_in\\dtp_empty_loop\\dtp_empty_out\\slide_in\\mantleAnim\\meleeAnim\\meleeChargeAnim\\meleeTime\0.7\meleeChargeTime\0\meleeDelay\0.25\meleeChargeDelay\0\meleeChargeRange\0\meleeDamage\25\playerDamage\30\useAsMelee\0\AdditionalMeleeModel\\meleeSwipeSound\\meleeSwipeSoundPlayer\\meleeHitSound\\meleeMissSound\\locNone\1\locHelmet\4\locHead\4\locNeck\5\locTorsoUpper\1\locTorsoLower\0.9\locRightArmUpper\0.8\locRightArmLower\0.6\locRightHand\0.4\locLeftArmUpper\0.8\locLeftArmLower\0.6\locLeftHand\0.4\locRightLegUpper\0.8\locRightLegLower\0.6\locRightFoot\0.4\locLeftLegUpper\0.8\locLeftLegLower\0.6\locLeftFoot\0.4\locGun\0\sprintCameraAnim\\dtpInCameraAnim\\dtpLoopCameraAnim\\dtpOutCameraAnim\\mantleCameraAnim\\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\maxHorTurnSpeed\0\maxVertTurnSpeed\0\gunMaxPitch\2\gunMaxYaw\8\lowAmmoWarningThreshold\0.33\damage\1000\fireDelay\0\fireTime\0.33\lastFireTime\0\reloadTime\3\reloadEmptyTime\2\reloadEmptyAddTime\0\reloadShowRocketTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\0\reloadStartAddTime\0\reloadQuickTime\0\reloadQuickAddTime\0\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0.8\raiseTime\0.8\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\2.4\emptyDropTime\0.8\emptyRaiseTime\0.8\sprintInTime\0.2\sprintLoopTime\0.6\sprintOutTime\0.2\lowReadyInTime\0.5\lowReadyLoopTime\0.5\lowReadyOutTime\0.5\dtpInTime\0.5\dtpLoopTime\0.5\dtpOutTime\0.5\slideInTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\isCameraSensor\0\isAcousticSensor\0\isCarriedKillstreakWeapon\0\useAltTagFlash\0\fuseTime\0\aiFuseTime\0\timedDetonation\0\clipOnly\0\adsTransInTime\0.245\adsTransOutTime\0.25\adsZoomFov1\65\adsZoomFov2\65\adsZoomFov3\65\adsZoomSound\\adsZoomInFrac\0.75\adsZoomOutFrac\0.7\adsOverlayShader\\adsOverlayReticle\none\adsOverlayInterface\none\adsOverlayWidth\220\adsOverlayHeight\220\adsOverlayAlphaScale\1\adsBobFactor\0.5\adsViewBobMult\0.3\hipSpreadStandMin\1\hipSpreadDuckedMin\1\hipSpreadProneMin\1\hipSpreadMax\2\hipSpreadDuckedMax\2\hipSpreadProneMax\2\hipSpreadDecayRate\3.25\hipSpreadFireAdd\1\hipSpreadTurnAdd\0.25\hipSpreadMoveAdd\0.5\hipSpreadDuckedDecay\1.25\hipSpreadProneDecay\1.65\hipReticleSidePos\0\adsSpread\0\adsIdleAmount\25\hipIdleAmount\32\hipIdleSpeed\1.2\adsIdleSpeed\0.93\idleCrouchFactor\0.8\idleProneFactor\0.4\adsAimPitch\0.2\adsCrosshairInFrac\0.9\adsCrosshairOutFrac\0.7\adsReloadTransTime\0.2\adsGunKickPitchMin\-35\adsGunKickPitchMax\-40\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\825\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\25\adsGunKickStaticDecay\100\adsViewKickPitchMin\40\adsViewKickPitchMax\55\adsViewKickYawMin\25\adsViewKickYawMax\-25\adsViewKickCenterSpeed\1300\hipGunKickPitchMin\-30\hipGunKickPitchMax\-35\hipGunKickYawMin\-2\hipGunKickYawMax\18\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\2\hipViewKickPitchMin\40\hipViewKickPitchMax\45\hipViewKickYawMin\25\hipViewKickYawMax\-25\hipViewKickCenterSpeed\1200\swayMaxAngle\5\swayLerpSpeed\5\swayPitchScale\2\swayYawScale\0.25\swayHorizScale\0.16\swayVertScale\0.35\swayShellShockScale\5\adsSwayMaxAngle\6\adsSwayLerpSpeed\7\adsSwayPitchScale\0.06\adsSwayYawScale\0.045\adsSwayHorizScale\0.07\adsSwayVertScale\0.06\hudIcon\hud_icon_colt\killIcon\hud_icon_colt\dpadIcon\\ammoCounterIcon\\hudIconRatio\1:1\killIconRatio\1:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\worldM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endicularFoliageBounce\0.5\perpendicularFruitBounce\0.5\perpendicularGlassBounce\0.5\perpendicularGrassBounce\0.5\perpendicularGravelBounce\0.5\perpendicularIceBounce\0.5\perpendicularMetalBounce\0.5\perpendicularMudBounce\0.5\perpendicularPaintedMetalBounce\0.5\perpendicularPaperBounce\0.5\perpendicularPlasterBounce\0.5\perpendicularPlasticBounce\0.5\perpendicularRockBounce\0.5\perpendicularRubberBounce\0.5\perpendicularSandBounce\0.5\perpendicularSnowBounce\0.5\perpendicularWaterBounce\0.5\perpendicularWoodBounce\0.5\bayonet\0\lockOnRadius\60\lockOnSpeed\2000\reloadRumble\\fireRumble\defaultweapon_fire\adsDofStart\0\adsDofEnd\9\requireLockonToFire\0\hideTags\\notetrackSoundMap\ray_reload_open ray_reload_open
ray_reload_battery_out ray_reload_battery_out
ray_reload_battery_in ray_reload_battery_in
ray_reload_close ray_reload_close
knife_stab_plr knife_stab_plr
knife_pull_plr knife_pull_plr
Knife_slash_plr Knife_slash_plr
bowie_swing bowie_swing
bowie_stab bowie_stab
bowie_pull bowie_pull\stackFire\0\stackFireSpread\15\stackFireAccuracyDecay\0\stackSound\\ikLeftHandOffsetF\0\ikLeftHandOffsetR\0\ikLeftHandOffsetU\0\ikLeftHandRotationP\0\ikLeftHandRotationY\0\ikLeftHandRotationR\0\ikLeftHandProneOffsetF\0\ikLeftHandProneOffsetR\0\ikLeftHandProneOffsetU\0\ikLeftHandProneRotationP\0\ikLeftHandProneRotationY\0\ikLeftHandProneRotationR\0\ikLeftHandUiViewerOffsetF\0\ikLeftHandUiViewerOffsetR\0\ikLeftHandUiViewerOffsetU\0\ikLeftHandUiViewerRotationP\0\ikLeftHandUiViewerRotationY\0\ikLeftHandUiViewerRotationR\0\retrievable\0\dieOnRespawn\0\noCrumpleMissile\0\forceBounce\0\useDroppedModelAsStowed\0\noQuickDropWhenEmpty\0\keepCrosshairWhenADS\0\useAntiLagRewind\0\parentWeaponName\\

To Be more specific:
Code:
\0\parentWeaponName\\

(08-03-2011, 15:13)Lemon Wrote: [ -> ]did you delete parentweapon line?

Any help?
(08-03-2011, 15:13)Lemon Wrote: [ -> ]did you delete parentweapon line?

Never mind, lemon, I got it! Now the only problem I'm having now is with the ingame menu...