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Full Version: Muffling sound/turning volume down
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Is it possible to muffle the sound for a player (like taking off the treble - people with old car radios should know what treble means)

Example: (the actual gameplay sounds from 00:13 and on)


If muffling is not possible, is there a clientvar or alike to turn down his sound volume?
(07-26-2011, 22:48)AZUMIKKEL Wrote: [ -> ]Is it possible to muffle the sound for a player, as if a grenade burst near his ear?

Example: (the actual gameplay sounds from 00:13 and on)


If muffling is not possible, is there a clientvar or alike to turn down his sound volume?

well maybe with a radius trigger? (like the grenade one when exploding near)
and theres probably a client thing to turn down volume
Well I'm not sure, does the sound in Black Ops actually muffle from near explosions?
(07-26-2011, 22:59)AZUMIKKEL Wrote: [ -> ]Well I'm not sure, does the sound in Black Ops actually muffle from near explosions?

No it doesnt but I mean use the radius of the grenade to make the sound go down?
depending on how close they are from the center of the radius

The dvar = snd_menu_master (master volume)
It took me a while to find it so please thank/rep Smile

edit: values are something between 0.0 and 1.0
Thanks. Is it a clientvar / serverwide?
(07-26-2011, 23:36)AZUMIKKEL Wrote: [ -> ]Thanks. Is it a clientvar / serverwide?

clientvar
(07-26-2011, 23:31)jariz Wrote: [ -> ]The dvar = snd_menu_master (master volume)
It took me a while to find it so please thank/rep Smile

edit: values are something between 0.0 and 1.0

That is just the game volume..not muffle your sound.
(07-27-2011, 00:30)Madnesslink5 Wrote: [ -> ]
(07-26-2011, 23:31)jariz Wrote: [ -> ]The dvar = snd_menu_master (master volume)
It took me a while to find it so please thank/rep Smile

edit: values are something between 0.0 and 1.0

That is just the game volume..not muffle your sound.

Seems like it's the best I'll get
here are some more that might make it altered a bit more..

changing this to 22 makes the sound a little quieter and base etc deeper
self setClientDvar( "snd_khz", 44 );

changing this to 1 makes sound no go thru walls as well
self setClientDvar( "snd_losOcclusion", 0 );

same as the main menu commands for surround sound i think
self setClientDvar( "snd_menu_left_channel", "1" );
self setClientDvar( "snd_menu_right_channel", "1" );