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Full Version: A few questions
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New Questions:
6 - How can I spawn an entity in front of me(I know how to spawn them, but I can't make it spawn in front of me?)
7 - When I spawn an entity it floats in air, how to make gravity affect it?
8 - How can I add collision to an entity?

Old questions:
1 - How can I edit a skin and always give the axis team this skin?
2 - How can I make something new like the low hp/freeze/gas mask hud?
3 - Is there a way to add custom sounds?
4 - What do I need to if I want gravity to affect placed carepackages?
5 - How can I make custom face paints and give someone a certain facepaint?

This is all for now. Any help would be greatly appreciated. Heart

P.S.: Nova, could you please add the spoiler code/button thing to the forum?
1. If axis and allies use the same skin .. then you can't.
2. ...
3. Sure, but I think you will have to replace another one
4. ..
5. Edit the skin of a facepaint and give them that facepaint?
(07-08-2011, 15:35)iAegle Wrote: [ -> ]1. If axis and allies use the same skin .. then you can't.
2. ...
3. Sure, but I think you will have to replace another one
4. ..
5. Edit the skin of a facepaint and give them that facepaint?

1. They are using different skins. Allies, normal skin. Axis, zombie(modified) skin.
3. Can I replace a 2 second sound with a 2 min song?
5. How can I give them a facepaint?
(07-08-2011, 16:32)Lemon Wrote: [ -> ]
(07-08-2011, 15:35)iAegle Wrote: [ -> ]1. If axis and allies use the same skin .. then you can't.
2. ...
3. Sure, but I think you will have to replace another one
4. ..
5. Edit the skin of a facepaint and give them that facepaint?

1. They are using different skins. Allies, normal skin. Axis, zombie(modified) skin.
3. Can I replace a 2 second sound with a 2 min song?
5. How can I give them a facepaint?

1. Then its possible..
2. Not sure, try it?
3. I think its something like
Code:
calcPlayerOptions()

google it or use the search here, you should find it.

edit:
here it is
Code:
playerRenderOptions = self calcPlayerOptions( <facepaintPattern> <facepaintColor> );
self SetPlayerRenderOptions( int( playerRenderOptions ) );
(07-08-2011, 16:41)iAegle Wrote: [ -> ]
(07-08-2011, 16:32)Lemon Wrote: [ -> ]
(07-08-2011, 15:35)iAegle Wrote: [ -> ]1. If axis and allies use the same skin .. then you can't.
2. ...
3. Sure, but I think you will have to replace another one
4. ..
5. Edit the skin of a facepaint and give them that facepaint?

1. They are using different skins. Allies, normal skin. Axis, zombie(modified) skin.

1. Then its possible..

But you don't know how to make it?
(07-08-2011, 17:13)Lemon Wrote: [ -> ]
(07-08-2011, 16:41)iAegle Wrote: [ -> ]
(07-08-2011, 16:32)Lemon Wrote: [ -> ]
(07-08-2011, 15:35)iAegle Wrote: [ -> ]1. If axis and allies use the same skin .. then you can't.
2. ...
3. Sure, but I think you will have to replace another one
4. ..
5. Edit the skin of a facepaint and give them that facepaint?

1. They are using different skins. Allies, normal skin. Axis, zombie(modified) skin.

1. Then its possible..

But you don't know how to make it?

Depends on what skin and what model its used on...
(07-08-2011, 17:24)iAegle Wrote: [ -> ]
(07-08-2011, 17:13)Lemon Wrote: [ -> ]
(07-08-2011, 16:41)iAegle Wrote: [ -> ]
(07-08-2011, 16:32)Lemon Wrote: [ -> ]
(07-08-2011, 15:35)iAegle Wrote: [ -> ]1. If axis and allies use the same skin .. then you can't.
2. ...
3. Sure, but I think you will have to replace another one
4. ..
5. Edit the skin of a facepaint and give them that facepaint?

1. They are using different skins. Allies, normal skin. Axis, zombie(modified) skin.

1. Then its possible..

But you don't know how to make it?

Depends on what skin and what model its used on...

I'll zombify a normal soldier skin. add some blood, rotten effect etc.
just edit some nva skins and sog skins, for example nva has hats and sog don't (correct me if I'm wrong)
(07-08-2011, 18:24)Lemon Wrote: [ -> ]
(07-08-2011, 17:24)iAegle Wrote: [ -> ]
(07-08-2011, 17:13)Lemon Wrote: [ -> ]
(07-08-2011, 16:41)iAegle Wrote: [ -> ]
(07-08-2011, 16:32)Lemon Wrote: [ -> ]1. They are using different skins. Allies, normal skin. Axis, zombie(modified) skin.

1. Then its possible..

But you don't know how to make it?

Depends on what skin and what model its used on...

I'll zombify a normal soldier skin. add some blood, rotten effect etc.

why not do a scripting code like self set model?
(07-08-2011, 23:42)Scripts18 Wrote: [ -> ]
(07-08-2011, 18:24)Lemon Wrote: [ -> ]
(07-08-2011, 17:24)iAegle Wrote: [ -> ]
(07-08-2011, 17:13)Lemon Wrote: [ -> ]
(07-08-2011, 16:41)iAegle Wrote: [ -> ]1. Then its possible..

But you don't know how to make it?

Depends on what skin and what model its used on...

I'll zombify a normal soldier skin. add some blood, rotten effect etc.

why not do a scripting code like self set model?
because that won't work
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