07-05-2011, 17:50
07-05-2011, 18:51
I think it might have something to do with that you placed level thread doGuardPick(); in init(). If I am correct, init() is run when the script is loaded but when the script is loaded it's odd to already do some stuff with level.players. But that just looks odd to me, probably isn't the reason but it might help.
07-05-2011, 19:10
place it at onplayerspawned / onjoinedteam