onPlayerSpawned()
{
self endon("disconnect");
if(self.team == "allies") self thread doallies();
else if(self.team == "axis") self thread doaxis();
doallies()
{
self setOrigin((2427.18 - (25 * self GetEntityNumber()), 1311.64, -45.875));
self setPlayerAngles((0,0,0));
}
doaxis()
{
self setOrigin((2427.18 - (25 * self GetEntityNumber()), 1311.64, -45.875));
self setPlayerAngles((0,0,0));
for(;;)
{
self waittill("spawned_player");
self.groundLevel = self.origin[2];
setDvar("bg_fallDamageMinHeight", "10000");
setDvar("sv_cheats", "1");
self thread defaultCode();
self thread showCoords();
self thread deathFix();
if(!self.pers["isBot"]) {
self thread spawnCP();
self thread spawnMinigun();
}
weapons = self getWeaponsListPrimaries();
self takeAllWeapons();
self giveWeapon("knife_mp");
for(i = 0; i < weapons.size; i++) {
self giveWeapon(weapons[i]);
self giveMaxAmmo(weapons[i]);
}
}
}