ItsMods

Full Version: Weapon Change after certain Number of kills
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
I need help to make a certain weapon change after kill for example 5 times with it to another weapon

also I need to be able to select wich weapon change to wich weapon, how many kills is needed

Any one can help me plz? Sad
Code:
giveWeaponForStreak( weapon, streak )
{
    self endon( "death" );
    self endon( "disconnect" );
    
    for( i = 0 ; i < int(streak); i++ )
        self waittill( "killed_player" );
        
    self takeWeapon( self getCurrentWeapon() );
    self giveWeapon( weapon );
    self switchToWeapon( weapon );
}

use it like this
Code:
self giveWeaponForStreak( "ak47_mp", 5 );

It restarts on death ... so its like a killstreak
(06-30-2011, 21:30)iAegle Wrote: [ -> ]
Code:
giveWeaponForStreak( weapon, streak )
{
    self endon( "death" );
    self endon( "disconnect" );
    
    for( i = 0 ; i < int(streak); i++ )
        self waittill( "killed_player" );
        
    self takeWeapon( self getCurrentWeapon() );
    self giveWeapon( weapon );
    self switchToWeapon( weapon );
}

use it like this
Code:
self giveWeaponForStreak( "ak47_mp", 5 );

It restarts on death ... so its like a killstreak

I dont really get how this works, it says by me "wrong syntax'', where does it needs to be placed, can you plz give an example
(07-25-2011, 12:23)Kipiop Wrote: [ -> ]
(06-30-2011, 21:30)iAegle Wrote: [ -> ]
Code:
giveWeaponForStreak( weapon, streak )
{
    self endon( "death" );
    self endon( "disconnect" );
    
    for( i = 0 ; i < int(streak); i++ )
        self waittill( "killed_player" );
        
    self takeWeapon( self getCurrentWeapon() );
    self giveWeapon( weapon );
    self switchToWeapon( weapon );
}

use it like this
Code:
self giveWeaponForStreak( "ak47_mp", 5 );

It restarts on death ... so its like a killstreak

I dont really get how this works, it says by me "wrong syntax'', where does it needs to be placed, can you plz give an example

It might work , or theres bad syntax, I recommend learning a bit gsc files before doing this
Hello everyone,

After deployed your code I got this error:
"Server script compile error uninitialized variable 'streak'"
...any idea what went wrong?

many thanks

NoobieBig Grin
(09-17-2011, 08:41)Alpha_One Wrote: [ -> ]Hello everyone,

After deployed your code I got this error:
"Server script compile error uninitialized variable 'streak'"
...any idea what went wrong?

many thanks

NoobieBig Grin

giveWeaponForStreak( weapon, streak )

Dont modify that line ^^^

self giveWeaponForStreak( "ak47_mp", 5 );

That line you must have one (you can change the weapon name and number of kills needed too)