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Full Version: Official GSC checker
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An official code checker that checks both syntax and lexicography would be nice.
Euhhm Nova, You are our tool-man? Why don't you update your GSC checker?
that would be cool, have treyarc announced if they are going to be updating the mod tools?(Not radient, just in general, bug fixes etc.)
(06-30-2011, 10:33)iAegle Wrote: [ -> ]Euhhm Nova, You are our tool-man? Why don't you update your GSC checker?

I'm lazy and Treyarch gets paid for making it, I guess?

(06-30-2011, 10:33)clxyeah Wrote: [ -> ]that would be cool, have treyarc announced if they are going to be updating the mod tools?(Not radient, just in general, bug fixes etc.)

I assume so. This subforum is being read by 3arc people.
(06-30-2011, 10:40)SuperNovaAO Wrote: [ -> ]
(06-30-2011, 10:33)iAegle Wrote: [ -> ]Euhhm Nova, You are our tool-man? Why don't you update your GSC checker?

I'm lazy and Treyarch gets paid for making it, I guess?

(06-30-2011, 10:33)clxyeah Wrote: [ -> ]that would be cool, have treyarc announced if they are going to be updating the mod tools?(Not radient, just in general, bug fixes etc.)

I assume so. This subforum is being read by 3arc people.

Its being read by 3arc people because they have nothing better to do then read fan/modforums?

TREYARCH STOP READING, THE ONLY THING YOU HAVE TO KNOW IS THAT THE MODTOOLS ARE FULL OF BUGS. FIX THEM! ALSO AFTER THE MODTOOLS ARE UPDATED MAKE A TOOL LIKE POSTED ABOVE!
The console will tell you about any errors, they're not going to write a program just to check scripts.
This is already ingame...?
(06-30-2011, 13:33)Pozzuh Wrote: [ -> ]This is already ingame...?
The only thing there is, is a little message that you get when you load a map and have made an error that tells you what kind of error it is but doesn't even tell you where you made it and it will only tell one bug at a time...
I'll already be happy enough if the game would just tell you in which script and in which line you made the error. It now sometimes takes so much time to find the error that I just start editing all over again from a backup that still worked.
(06-30-2011, 15:34)Cyborgking Wrote: [ -> ]
(06-30-2011, 13:33)Pozzuh Wrote: [ -> ]This is already ingame...?
The only thing there is, is a little message that you get when you load a map and have made an error that tells you what kind of error it is but doesn't even tell you where you made it and it will only tell one bug at a time...
I'll already be happy enough if the game would just tell you in which script and in which line you made the error. It now sometimes takes so much time to find the error that I just start editing all over again from a backup that still worked.

/developer 1
Completely useless.
An external tool checking syntax and lexicography would take a ms. Letting the map load and then let the game check for errors takes a minute and you only receive ONE SINGLE ERROR at a time.